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can we make better dragons?
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<blockquote data-quote="dave2008" data-source="post: 8336129" data-attributes="member: 83242"><p>First I want to point out that I said 4e dragons where better, just not much better IMO. I think they both have strengths and bonuses.</p><p></p><p>OH I agree, they missed a real opportunity there. That is why, as I mentioned before, I let dragons take lair actions at the cost of 1 legendary action. IMO that move alone makes 5e dragons at least equivalent to 4e dragons.</p><p></p><p>I personally never use any dragons below Adult and rarely even adult dragons. For me, Ancient dragons (elder dragons in 4e) are the youngest I typically have dragons in my campaigns. So when I talk about dragons, I almost always talking about ancient dragons (in 5e). So I completely agree that young dragons in 4e are much more interesting than their 5e equivalent. However, it is simply not relevant in my games.</p><p></p><p>I was not making an appeal for time. I was just pointing out that monster designs tend to get better the more the design teams do. It took 4e designers 3 tries (MM1- MM3) to get solos close to what they should have been, That being said, I think Legendary monsters are even better at being solos than 4e solos. So that baseline, IME, gives 5e dragons a bit of an edge in play. Now, are 4e dragons more interesting on the page, absolutely. Now look at this later dragon from the Ravnica book:</p><p></p><p><strong><span style="font-size: 22px">Niv-Mizzet</span></strong></p><p>[spoiler]</p><p>Gargantuan dragon , chaotic neutral</p><p></p><p><strong>Armor Class </strong>22 Natural Armor</p><p><strong>Hit Points </strong>370 (19d20 + 171)</p><p><strong>Speed </strong>40 ft., climb 30 ft., fly 80 ft.</p><p></p><table style='width: 100%'><tr><td>STR</td><td>DEX</td><td>CON</td><td>INT</td><td>WIS</td><td>CHA</td></tr><tr><td>29 (+9)</td><td>14 (+2)</td><td>29 (+9)</td><td>30 (+10)</td><td>17 (+3)</td><td>25 (+7)</td></tr></table><p></p><p><strong>Saving Throws</strong> CON +17, INT +18, WIS +11</p><p><strong>Skills </strong><a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Arcana" target="_blank">Arcana</a> +18, <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Insight" target="_blank">Insight</a> +11, <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception" target="_blank">Perception</a> +11</p><p><strong>Damage Resistances</strong> Cold, Psychic, Thunder</p><p><strong>Damage Immunities</strong> Fire, Lightning</p><p><strong>Condition Immunities </strong><a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed" target="_blank">Charmed</a></p><p><strong>Senses</strong> <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Blindsight" target="_blank">Blindsight</a> 60 ft., <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision" target="_blank">Darkvision</a> 120 ft., Passive Perception 21</p><p><strong>Languages</strong> Common, Draconic</p><p><strong>Challenge</strong> 26 (90,000 XP) <strong>Proficiency Bonus</strong> +8</p><p></p><p><em><strong>Legendary Resistance (3/Day).</strong></em> If Niv-Mizzet fails a saving throw, he can choose to succeed instead.</p><p><em><strong>Locus of the Firemind.</strong></em> Niv-Mizzet can maintain concentration on two different spells at the same time. In addition, he has advantage on saving throws to maintain concentration on spells.</p><p><em><strong>Magic Resistance.</strong></em> Niv-Mizzet has advantage on saving throws against spells and other magical effects.</p><p><em><strong>Master Chemister.</strong></em> When Niv-Mizzet casts a spell that deals damage, he can change the spell’s damage to cold, fire, force, lightning, or thunder.</p><p><em><strong>Spellcasting.</strong></em> Niv-Mizzet is a 20th-level Izzet spellcaster. His spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). He has the following wizard spells prepared:</p><p></p><p>Cantrips (at will): <a href="https://www.dndbeyond.com/spells/fire-bolt" target="_blank">fire bolt</a>, <a href="https://www.dndbeyond.com/spells/light" target="_blank">light</a>, <a href="https://www.dndbeyond.com/spells/prestidigitation" target="_blank">prestidigitation</a>, <a href="https://www.dndbeyond.com/spells/ray-of-frost" target="_blank">ray of frost</a>, <a href="https://www.dndbeyond.com/spells/shocking-grasp" target="_blank">shocking grasp</a></p><p>1st level (4 slots): <a href="https://www.dndbeyond.com/spells/detect-magic" target="_blank">detect magic</a>, <a href="https://www.dndbeyond.com/spells/magic-missile" target="_blank">magic missile</a>, <a href="https://www.dndbeyond.com/spells/shield" target="_blank">shield</a>, <a href="https://www.dndbeyond.com/spells/thunderwave" target="_blank">thunderwave</a>, <a href="https://www.dndbeyond.com/spells/unseen-servant" target="_blank">unseen servant</a></p><p>2nd level (3 slots): <a href="https://www.dndbeyond.com/spells/blur" target="_blank">blur</a>, <a href="https://www.dndbeyond.com/spells/enlarge-reduce" target="_blank">enlarge/reduce</a>, <a href="https://www.dndbeyond.com/spells/flaming-sphere" target="_blank">flaming sphere</a>, <a href="https://www.dndbeyond.com/spells/scorching-ray" target="_blank">scorching ray</a></p><p>3rd level (3 slots): <a href="https://www.dndbeyond.com/spells/counterspell" target="_blank">counterspell</a>, <a href="https://www.dndbeyond.com/spells/fireball" target="_blank">fireball</a>, <a href="https://www.dndbeyond.com/spells/hold-person" target="_blank">hold person</a>, <a href="https://www.dndbeyond.com/spells/lightning-bolt" target="_blank">lightning bolt</a>, <a href="https://www.dndbeyond.com/spells/slow" target="_blank">slow</a></p><p>4th level (3 slots): <a href="https://www.dndbeyond.com/spells/confusion" target="_blank">confusion</a>, <a href="https://www.dndbeyond.com/spells/dimension-door" target="_blank">dimension door</a>, <a href="https://www.dndbeyond.com/spells/fabricate" target="_blank">fabricate</a></p><p>5th level (2 slots): <a href="https://www.dndbeyond.com/spells/conjure-elemental" target="_blank">conjure elemental</a>, <a href="https://www.dndbeyond.com/spells/polymorph" target="_blank">polymorph</a>, <a href="https://www.dndbeyond.com/spells/wall-of-fire" target="_blank">wall of fire</a>, <a href="https://www.dndbeyond.com/spells/wall-of-force" target="_blank">wall of force</a></p><p>6th level (1 slot): <a href="https://www.dndbeyond.com/spells/chain-lightning" target="_blank">chain lightning</a>, <a href="https://www.dndbeyond.com/spells/disintegrate" target="_blank">disintegrate</a>, <a href="https://www.dndbeyond.com/spells/true-seeing" target="_blank">true seeing</a></p><p>7th level (1 slot): <a href="https://www.dndbeyond.com/spells/project-image" target="_blank">project image</a>, <a href="https://www.dndbeyond.com/spells/reverse-gravity" target="_blank">reverse gravity</a>, <a href="https://www.dndbeyond.com/spells/teleport" target="_blank">teleport</a></p><p>8th level (1 slot): <a href="https://www.dndbeyond.com/spells/control-weather" target="_blank">control weather</a>, <a href="https://www.dndbeyond.com/spells/maze" target="_blank">maze</a>, <a href="https://www.dndbeyond.com/spells/power-word-stun" target="_blank">power word stun</a></p><p>9th level (1 slot): <a href="https://www.dndbeyond.com/spells/prismatic-wall" target="_blank">prismatic wall</a></p><p></p><p><strong><u><span style="font-size: 18px">Actions</span></u></strong></p><p><em><strong>Multiattack.</strong></em> Niv-Mizzet makes three attacks: one with his bite and two with his claws.</p><p><em><strong>Bite.</strong> Melee Weapon Attack:</em> +17 to hit, reach 15 ft., one target. <em>Hit:</em> 18 (2d8 + 9) piercing damage plus 14 (4d6)fire damage.</p><p><em><strong>Claw.</strong> Melee Weapon Attack:</em> +17 to hit, reach 10 ft., one target. <em>Hit:</em> 14 (2d4 + 9) slashing damage.</p><p><em><strong>Tail.</strong> Melee Weapon Attack:</em> +17 to hit, reach 20 ft., one target. <em>Hit:</em> 16 (2d6 + 9) bludgeoning damage.</p><p><em><strong>Fire Breath (Recharge 5–6).</strong></em> Niv-Mizzet exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><u><span style="font-size: 18px">Legendary Actions</span></u></strong></p><p>Niv-Mizzet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Niv-Mizzet regains spent legendary actions at the start of his turn.</p><p></p><p><em><strong>Cantrip.</strong></em> Niv-Mizzet casts one of his cantrips.</p><p><em><strong>Tail Attack.</strong></em> Niv-Mizzet makes a tail attack.</p><p><em><strong>Wing Attack (Costs 2 Actions).</strong></em> Niv-Mizzet beats his wings. Each creature within 15 feet of him must succeed on a DC 25 Dexterity saving throw or take 14 (2d4 + 9)bludgeoning damage and be knocked <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone" target="_blank">prone</a>. Niv-Mizzet can then fly up to half his flying speed.</p><p><em><strong>Dracogenius (Costs 3 Actions).</strong></em> Niv-Mizzet regains a spell slot of 3rd level or lower.</p><p>[/spoiler]</p><p></p><p>This is better in but still not all they could be IMO. If you checked out my dragons you an see I pushed them quite a bit farther. I had few issues with 4e dragons (and solos in general).</p><ol> <li data-xf-list-type="ol">Ongoing damage (and to a lesser extent conditions). When I played 4e I often forgot about ongoing damage and my players sure didn't remind me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Now that is on me, but it became such a hassle I eventually dropped it from all my monsters and just upped the damage. I think 5e was wise to mostly drop it too. Which brings me too...</li> <li data-xf-list-type="ol">High level dragons did to little damage. This is also an issue with 5e, but it was worse in 4e. I eventually found a blog that reworked the 4e expected damage per level tables to make lvl 30 match lvl 1. That helped a lot.</li> <li data-xf-list-type="ol">No spells. I didn't mind this at first because of the unique abilities they have, but eventually I wanted a bit more. I like that 5e dragons have a spell casting variant RAW, though I do wish they had provided a sample spell list.</li> </ol></blockquote><p></p>
[QUOTE="dave2008, post: 8336129, member: 83242"] First I want to point out that I said 4e dragons where better, just not much better IMO. I think they both have strengths and bonuses. OH I agree, they missed a real opportunity there. That is why, as I mentioned before, I let dragons take lair actions at the cost of 1 legendary action. IMO that move alone makes 5e dragons at least equivalent to 4e dragons. I personally never use any dragons below Adult and rarely even adult dragons. For me, Ancient dragons (elder dragons in 4e) are the youngest I typically have dragons in my campaigns. So when I talk about dragons, I almost always talking about ancient dragons (in 5e). So I completely agree that young dragons in 4e are much more interesting than their 5e equivalent. However, it is simply not relevant in my games. I was not making an appeal for time. I was just pointing out that monster designs tend to get better the more the design teams do. It took 4e designers 3 tries (MM1- MM3) to get solos close to what they should have been, That being said, I think Legendary monsters are even better at being solos than 4e solos. So that baseline, IME, gives 5e dragons a bit of an edge in play. Now, are 4e dragons more interesting on the page, absolutely. Now look at this later dragon from the Ravnica book: [B][SIZE=6]Niv-Mizzet[/SIZE][/B] [spoiler] Gargantuan dragon , chaotic neutral [B]Armor Class [/B]22 Natural Armor [B]Hit Points [/B]370 (19d20 + 171) [B]Speed [/B]40 ft., climb 30 ft., fly 80 ft. [TABLE] [TR] [TD]STR[/TD] [TD]DEX[/TD] [TD]CON[/TD] [TD]INT[/TD] [TD]WIS[/TD] [TD]CHA[/TD] [/TR] [TR] [TD]29 (+9)[/TD] [TD]14 (+2)[/TD] [TD]29 (+9)[/TD] [TD]30 (+10)[/TD] [TD]17 (+3)[/TD] [TD]25 (+7)[/TD] [/TR] [/TABLE] [B]Saving Throws[/B] CON +17, INT +18, WIS +11 [B]Skills [/B][URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Arcana']Arcana[/URL] +18, [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Insight']Insight[/URL] +11, [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Perception']Perception[/URL] +11 [B]Damage Resistances[/B] Cold, Psychic, Thunder [B]Damage Immunities[/B] Fire, Lightning [B]Condition Immunities [/B][URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed']Charmed[/URL] [B]Senses[/B] [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Blindsight']Blindsight[/URL] 60 ft., [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/monsters#Darkvision']Darkvision[/URL] 120 ft., Passive Perception 21 [B]Languages[/B] Common, Draconic [B]Challenge[/B] 26 (90,000 XP) [B]Proficiency Bonus[/B] +8 [I][B]Legendary Resistance (3/Day).[/B][/I] If Niv-Mizzet fails a saving throw, he can choose to succeed instead. [I][B]Locus of the Firemind.[/B][/I] Niv-Mizzet can maintain concentration on two different spells at the same time. In addition, he has advantage on saving throws to maintain concentration on spells. [I][B]Magic Resistance.[/B][/I] Niv-Mizzet has advantage on saving throws against spells and other magical effects. [I][B]Master Chemister.[/B][/I] When Niv-Mizzet casts a spell that deals damage, he can change the spell’s damage to cold, fire, force, lightning, or thunder. [I][B]Spellcasting.[/B][/I] Niv-Mizzet is a 20th-level Izzet spellcaster. His spellcasting ability is Intelligence (spell save DC 26, +18 to hit with spell attacks). He has the following wizard spells prepared: Cantrips (at will): [URL='https://www.dndbeyond.com/spells/fire-bolt']fire bolt[/URL], [URL='https://www.dndbeyond.com/spells/light']light[/URL], [URL='https://www.dndbeyond.com/spells/prestidigitation']prestidigitation[/URL], [URL='https://www.dndbeyond.com/spells/ray-of-frost']ray of frost[/URL], [URL='https://www.dndbeyond.com/spells/shocking-grasp']shocking grasp[/URL] 1st level (4 slots): [URL='https://www.dndbeyond.com/spells/detect-magic']detect magic[/URL], [URL='https://www.dndbeyond.com/spells/magic-missile']magic missile[/URL], [URL='https://www.dndbeyond.com/spells/shield']shield[/URL], [URL='https://www.dndbeyond.com/spells/thunderwave']thunderwave[/URL], [URL='https://www.dndbeyond.com/spells/unseen-servant']unseen servant[/URL] 2nd level (3 slots): [URL='https://www.dndbeyond.com/spells/blur']blur[/URL], [URL='https://www.dndbeyond.com/spells/enlarge-reduce']enlarge/reduce[/URL], [URL='https://www.dndbeyond.com/spells/flaming-sphere']flaming sphere[/URL], [URL='https://www.dndbeyond.com/spells/scorching-ray']scorching ray[/URL] 3rd level (3 slots): [URL='https://www.dndbeyond.com/spells/counterspell']counterspell[/URL], [URL='https://www.dndbeyond.com/spells/fireball']fireball[/URL], [URL='https://www.dndbeyond.com/spells/hold-person']hold person[/URL], [URL='https://www.dndbeyond.com/spells/lightning-bolt']lightning bolt[/URL], [URL='https://www.dndbeyond.com/spells/slow']slow[/URL] 4th level (3 slots): [URL='https://www.dndbeyond.com/spells/confusion']confusion[/URL], [URL='https://www.dndbeyond.com/spells/dimension-door']dimension door[/URL], [URL='https://www.dndbeyond.com/spells/fabricate']fabricate[/URL] 5th level (2 slots): [URL='https://www.dndbeyond.com/spells/conjure-elemental']conjure elemental[/URL], [URL='https://www.dndbeyond.com/spells/polymorph']polymorph[/URL], [URL='https://www.dndbeyond.com/spells/wall-of-fire']wall of fire[/URL], [URL='https://www.dndbeyond.com/spells/wall-of-force']wall of force[/URL] 6th level (1 slot): [URL='https://www.dndbeyond.com/spells/chain-lightning']chain lightning[/URL], [URL='https://www.dndbeyond.com/spells/disintegrate']disintegrate[/URL], [URL='https://www.dndbeyond.com/spells/true-seeing']true seeing[/URL] 7th level (1 slot): [URL='https://www.dndbeyond.com/spells/project-image']project image[/URL], [URL='https://www.dndbeyond.com/spells/reverse-gravity']reverse gravity[/URL], [URL='https://www.dndbeyond.com/spells/teleport']teleport[/URL] 8th level (1 slot): [URL='https://www.dndbeyond.com/spells/control-weather']control weather[/URL], [URL='https://www.dndbeyond.com/spells/maze']maze[/URL], [URL='https://www.dndbeyond.com/spells/power-word-stun']power word stun[/URL] 9th level (1 slot): [URL='https://www.dndbeyond.com/spells/prismatic-wall']prismatic wall[/URL] [B][U][SIZE=5]Actions[/SIZE][/U][/B] [I][B]Multiattack.[/B][/I] Niv-Mizzet makes three attacks: one with his bite and two with his claws. [I][B]Bite.[/B] Melee Weapon Attack:[/I] +17 to hit, reach 15 ft., one target. [I]Hit:[/I] 18 (2d8 + 9) piercing damage plus 14 (4d6)fire damage. [I][B]Claw.[/B] Melee Weapon Attack:[/I] +17 to hit, reach 10 ft., one target. [I]Hit:[/I] 14 (2d4 + 9) slashing damage. [I][B]Tail.[/B] Melee Weapon Attack:[/I] +17 to hit, reach 20 ft., one target. [I]Hit:[/I] 16 (2d6 + 9) bludgeoning damage. [I][B]Fire Breath (Recharge 5–6).[/B][/I] Niv-Mizzet exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. [B][U][SIZE=5]Legendary Actions[/SIZE][/U][/B] Niv-Mizzet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Niv-Mizzet regains spent legendary actions at the start of his turn. [I][B]Cantrip.[/B][/I] Niv-Mizzet casts one of his cantrips. [I][B]Tail Attack.[/B][/I] Niv-Mizzet makes a tail attack. [I][B]Wing Attack (Costs 2 Actions).[/B][/I] Niv-Mizzet beats his wings. Each creature within 15 feet of him must succeed on a DC 25 Dexterity saving throw or take 14 (2d4 + 9)bludgeoning damage and be knocked [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Prone']prone[/URL]. Niv-Mizzet can then fly up to half his flying speed. [I][B]Dracogenius (Costs 3 Actions).[/B][/I] Niv-Mizzet regains a spell slot of 3rd level or lower. [/spoiler] This is better in but still not all they could be IMO. If you checked out my dragons you an see I pushed them quite a bit farther. I had few issues with 4e dragons (and solos in general). [LIST=1] [*]Ongoing damage (and to a lesser extent conditions). When I played 4e I often forgot about ongoing damage and my players sure didn't remind me ;) Now that is on me, but it became such a hassle I eventually dropped it from all my monsters and just upped the damage. I think 5e was wise to mostly drop it too. Which brings me too... [*]High level dragons did to little damage. This is also an issue with 5e, but it was worse in 4e. I eventually found a blog that reworked the 4e expected damage per level tables to make lvl 30 match lvl 1. That helped a lot. [*]No spells. I didn't mind this at first because of the unique abilities they have, but eventually I wanted a bit more. I like that 5e dragons have a spell casting variant RAW, though I do wish they had provided a sample spell list. [/LIST] [/QUOTE]
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