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can we make better dragons?
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<blockquote data-quote="dave2008" data-source="post: 8336211" data-attributes="member: 83242"><p>For [USER=87792]@Neonchameleon[/USER] here is what a 5e Ancient red can do if you add lair actions to legendary actions:</p><p></p><p></p><p><strong>On turn:</strong></p><p>frightful presence + claw/claw/bite <u>or</u> fire breath <u>or</u> tail attack</p><p></p><p><strong>Off turn :</strong></p><p>Make a perception check</p><p>Tail attack</p><p>Wing attack, which also allows it to move half its speed (40 ft.)</p><p>Magma Eruption: 5ft. radius w/in 120 ft. for 6d6 fire damage</p><p>Tremors: 60 ft radius save or knocked prone</p><p>Volcanic gasses: 20-ft sphere w/in 120 ft., poisoned and incapacitated</p><p></p><p>vs 4e red dragon (MM):</p><p></p><p><strong>On turn:</strong></p><p>make 2 claw attacks <u>or</u> bite <u>or</u> immolate foe (fire + ongoing fire damage) <u>or</u> breath weapon <u>or</u> frightful presence</p><p></p><p><strong>Off turn:</strong></p><p>Tail strike (if a creature flanks the dragon)</p><p>breath weapon (1 when bloodied)</p><p></p><p>To me, the 5e version is, with my tweak (but is in the MM), more interesting. </p><p></p><p>A big issue with the 4e version is that it has so few options in a give round. One or two actions on its turn and then only the possibility of an off turn action. The RAW 5e version can take up to 3 different actions on its turn + it always has the option to take at least two different actions off turn. This means each round the 5e dragon can do up to 5 different actions (and 7 total actions) each round vs only a max of 2 actions, with the possibility of 3 actions for the 4e dragon. I find the more options per round more interesting in play.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8336211, member: 83242"] For [USER=87792]@Neonchameleon[/USER] here is what a 5e Ancient red can do if you add lair actions to legendary actions: [B]On turn:[/B] frightful presence + claw/claw/bite [U]or[/U] fire breath [U]or[/U] tail attack [B]Off turn :[/B] Make a perception check Tail attack Wing attack, which also allows it to move half its speed (40 ft.) Magma Eruption: 5ft. radius w/in 120 ft. for 6d6 fire damage Tremors: 60 ft radius save or knocked prone Volcanic gasses: 20-ft sphere w/in 120 ft., poisoned and incapacitated vs 4e red dragon (MM): [B]On turn:[/B] make 2 claw attacks [U]or[/U] bite [U]or[/U] immolate foe (fire + ongoing fire damage) [U]or[/U] breath weapon [U]or[/U] frightful presence [B]Off turn:[/B] Tail strike (if a creature flanks the dragon) breath weapon (1 when bloodied) To me, the 5e version is, with my tweak (but is in the MM), more interesting. A big issue with the 4e version is that it has so few options in a give round. One or two actions on its turn and then only the possibility of an off turn action. The RAW 5e version can take up to 3 different actions on its turn + it always has the option to take at least two different actions off turn. This means each round the 5e dragon can do up to 5 different actions (and 7 total actions) each round vs only a max of 2 actions, with the possibility of 3 actions for the 4e dragon. I find the more options per round more interesting in play. [/QUOTE]
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