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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can we make "charge die" core, please?
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<blockquote data-quote="Nifft" data-source="post: 3816953" data-attributes="member: 6562"><p>Here's an easier way of thinking, to help us figure it out: <strong>What are the numbers that lead to your wand NOT burning out?</strong> That's all the numbers in the range 2-20, or a 0.95 probability. The chance of still having your wand after ONE use is 95%. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now we can multiply out by the number of uses:</p><p>2 tries = .95^2 = 0.9025 = 90.25%</p><p>3 tries = .95^3 = 0.8574 = 85.74%</p><p>4 tries = ... = 0.8145</p><p>5 tries = 0.7738</p><p>6 tries = 0.7351</p><p>7 tries = 0.6983</p><p>...</p><p>12 tries = 0.5404</p><p>13 tries = 0.5133</p><p>14 tries = 0.4877</p><p></p><p>So your d20 die is expected to last ~14 charges. That's the half life of this phase of the wand's deterioration.</p><p></p><p>Next we move on to the d12. Here we are happy with 2-12, which are 0.9166 of the available choices. We have only a 0.4985 chance of lasting through 8 uses.</p><p></p><p>d10 is easy: 90% chance of success each try. We last 7 before hitting 0.4783.</p><p></p><p>d8 lasts for 6 uses before sinking to 0.4488.</p><p></p><p>d6 breaks .5 after 4 uses (4 tries = 0.4823).</p><p></p><p>d4 is expected to last a mere 3 uses (3 tries = 0.421875).</p><p></p><p>- - -</p><p></p><p>So, we have 14 + 8 + 7 + 6 + 4 + 3 = roughly 42 expected charges. This is on the high side though, since I'm merely taking the highest integer <strong>below</strong> the 50% mark.</p><p></p><p>An actual statistician could no doubt tell you lots more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3816953, member: 6562"] Here's an easier way of thinking, to help us figure it out: [b]What are the numbers that lead to your wand NOT burning out?[/b] That's all the numbers in the range 2-20, or a 0.95 probability. The chance of still having your wand after ONE use is 95%. :) Now we can multiply out by the number of uses: 2 tries = .95^2 = 0.9025 = 90.25% 3 tries = .95^3 = 0.8574 = 85.74% 4 tries = ... = 0.8145 5 tries = 0.7738 6 tries = 0.7351 7 tries = 0.6983 ... 12 tries = 0.5404 13 tries = 0.5133 14 tries = 0.4877 So your d20 die is expected to last ~14 charges. That's the half life of this phase of the wand's deterioration. Next we move on to the d12. Here we are happy with 2-12, which are 0.9166 of the available choices. We have only a 0.4985 chance of lasting through 8 uses. d10 is easy: 90% chance of success each try. We last 7 before hitting 0.4783. d8 lasts for 6 uses before sinking to 0.4488. d6 breaks .5 after 4 uses (4 tries = 0.4823). d4 is expected to last a mere 3 uses (3 tries = 0.421875). - - - So, we have 14 + 8 + 7 + 6 + 4 + 3 = roughly 42 expected charges. This is on the high side though, since I'm merely taking the highest integer [b]below[/b] the 50% mark. An actual statistician could no doubt tell you lots more. :) Cheers, -- N [/QUOTE]
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Community
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Can we make "charge die" core, please?
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