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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can we make "charge die" core, please?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3817062" data-attributes="member: 20805"><p>I beleive the original thread got lost in the Crash..</p><p></p><p>however, here is the text of the rule I use:</p><p></p><p>[sblock]Instead of having a flat 50 charges, wands are charged by Die..</p><p></p><p>When you use a wand, roll the die type. On a roll of ‘one’ the die type decrements down the following scale:</p><p>20-12-8-6-4</p><p></p><p>Expended wands cannot be recharged, but they can be re-enchanted</p><p></p><p>Cost in the Market:</p><p></p><p>All five charges still in: 100%</p><p>d20 gone: 60%</p><p>d12 gone: 36%</p><p>d8 gone: 20%</p><p>d6 gone: 8%</p><p>d4 gone: 8%</p><p>Expended: </p><p></p><p>Re-enchanting a wand cost the % of the step you are going to, so d8 wand re-enchanting one step costs 36% of the normal cost.[/sblock]</p><p></p><p>I didn't save all the stats and analysis we did. I had created an Access program that ran through the iterations the hard way instead of just basing it on statistics. The result was that the mean charge was just over 50, with the oddballs down at 7ish and up to 130ish. There was one instance of a wand > 200.... but I am talking about massive iterative runs before that happened. My 'standard' test was 100 batches of 100 wands, run 20 times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>And yes, multiple charges use multiple die rolls.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3817062, member: 20805"] I beleive the original thread got lost in the Crash.. however, here is the text of the rule I use: [sblock]Instead of having a flat 50 charges, wands are charged by Die.. When you use a wand, roll the die type. On a roll of ‘one’ the die type decrements down the following scale: 20-12-8-6-4 Expended wands cannot be recharged, but they can be re-enchanted Cost in the Market: All five charges still in: 100% d20 gone: 60% d12 gone: 36% d8 gone: 20% d6 gone: 8% d4 gone: 8% Expended: Re-enchanting a wand cost the % of the step you are going to, so d8 wand re-enchanting one step costs 36% of the normal cost.[/sblock] I didn't save all the stats and analysis we did. I had created an Access program that ran through the iterations the hard way instead of just basing it on statistics. The result was that the mean charge was just over 50, with the oddballs down at 7ish and up to 130ish. There was one instance of a wand > 200.... but I am talking about massive iterative runs before that happened. My 'standard' test was 100 batches of 100 wands, run 20 times :) And yes, multiple charges use multiple die rolls. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can we make "charge die" core, please?
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