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Community
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Can we make the Grim-n-Gritty rules a little less... grim?
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<blockquote data-quote="Kemrain" data-source="post: 1160079" data-attributes="member: 12153"><p>For those of you who are interestedin this thread, but have no idea who Ken Hood, or what his Grim and Gritty Hit-Point system is, Grazzt, in another thread, graciously posted <a href="http://faerun.sageanalytic.com/down...ntRulesv3.4.pdf" target="_blank">this</a> url with the latest version of the rules. They really are a great new way to do combat in D&D, and, as their name suggests, makes combat rather quick and bloody.</p><p></p><p>But, as Dwarf pointed out in the thread opener, the GnG system doesn't work for every game. You get your Con in HP at first level, plus a class bonus, which ammounts to 1, or -0, at each level. A 20th level fighter, with a 20 con, will have 40 HP unless he takes toughness repeatedly. In the games I run, low/no magic, humans (pretty much) only, this is no big deal, and helps to simulate everything from realistic falling damage to what should really happen to you when stabbed in the chest, but Ken's system is designed to make the monsters truely bad.</p><p></p><p>If you're large, you multiply your HP by 2. Huge? I think that's by 4... And on top of that, you get your con mod, plus one HP per <strong>week</strong> of resting, instead of popping back up to full hitpoints in 4 days. If you get hurt, you're hurt for a while, and at a penalty to all rolls, to boot. Realism hurts.</p><p></p><p></p><p>I love it, but most people playing D&D don't want that level of realism. I find the idea of the lone hero, pierced with so many arrows he looks like a porcupine, battling hordes of monsters, and coming out, bleeding and burned, with only as much detriment as if he chipped a nail, to be gutwrenching. It's an absurd example, but I use it to show my point. D&D is heroic gaming, while G&G is dark fantasy.</p><p></p><p>Dwarf, you're looking for a happy medium, huh? Hmm. You don't want to neuter casters (Which I did in my games), and want more HP's... Well, could you define 'Neuter Casters'? I don't think that anyone should be complaining if they can't throw a 10d8 delayed blast fireball at the 15th level fighter with 35 hp, and the only spells to suffer are the direct damage ones. I don't play with many people who like to cast, but the ones I do play with avoid the big blast spells and cast like the smart/wise/charismatic people they're supposed to be portraying. (Not to say that if you play the blaster style you're not smart/wise/charismat... you get the idea, no?) Are the offered "Odds are 1's" or reduced die size rules no good? </p><p></p><p>Remember, the magic rules were balanced and playtested (sometimes well, sometimes poorly) against the traditional HP rules, and even if you double the HP people have, Mages will still become the most powerful force available to PC's. You're not neutering them, as much as bringing them in line with the HP totals. </p><p>Any thoughts?</p><p></p><p>- Kemrain the Grim and Gritty Proponent.</p><p></p><p>PS: Sorry about length. When I love something like this, I tend to prattle. At least people who only have a little idea what I'm talking about might be able to grasp what I'm saying. Glad to see the G&G system discussed more! Dwarf, you like G&G, you're good in my book, heh.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1160079, member: 12153"] For those of you who are interestedin this thread, but have no idea who Ken Hood, or what his Grim and Gritty Hit-Point system is, Grazzt, in another thread, graciously posted [URL=http://faerun.sageanalytic.com/down...ntRulesv3.4.pdf]this[/URL] url with the latest version of the rules. They really are a great new way to do combat in D&D, and, as their name suggests, makes combat rather quick and bloody. But, as Dwarf pointed out in the thread opener, the GnG system doesn't work for every game. You get your Con in HP at first level, plus a class bonus, which ammounts to 1, or -0, at each level. A 20th level fighter, with a 20 con, will have 40 HP unless he takes toughness repeatedly. In the games I run, low/no magic, humans (pretty much) only, this is no big deal, and helps to simulate everything from realistic falling damage to what should really happen to you when stabbed in the chest, but Ken's system is designed to make the monsters truely bad. If you're large, you multiply your HP by 2. Huge? I think that's by 4... And on top of that, you get your con mod, plus one HP per [B]week[/B] of resting, instead of popping back up to full hitpoints in 4 days. If you get hurt, you're hurt for a while, and at a penalty to all rolls, to boot. Realism hurts. I love it, but most people playing D&D don't want that level of realism. I find the idea of the lone hero, pierced with so many arrows he looks like a porcupine, battling hordes of monsters, and coming out, bleeding and burned, with only as much detriment as if he chipped a nail, to be gutwrenching. It's an absurd example, but I use it to show my point. D&D is heroic gaming, while G&G is dark fantasy. Dwarf, you're looking for a happy medium, huh? Hmm. You don't want to neuter casters (Which I did in my games), and want more HP's... Well, could you define 'Neuter Casters'? I don't think that anyone should be complaining if they can't throw a 10d8 delayed blast fireball at the 15th level fighter with 35 hp, and the only spells to suffer are the direct damage ones. I don't play with many people who like to cast, but the ones I do play with avoid the big blast spells and cast like the smart/wise/charismatic people they're supposed to be portraying. (Not to say that if you play the blaster style you're not smart/wise/charismat... you get the idea, no?) Are the offered "Odds are 1's" or reduced die size rules no good? Remember, the magic rules were balanced and playtested (sometimes well, sometimes poorly) against the traditional HP rules, and even if you double the HP people have, Mages will still become the most powerful force available to PC's. You're not neutering them, as much as bringing them in line with the HP totals. Any thoughts? - Kemrain the Grim and Gritty Proponent. PS: Sorry about length. When I love something like this, I tend to prattle. At least people who only have a little idea what I'm talking about might be able to grasp what I'm saying. Glad to see the G&G system discussed more! Dwarf, you like G&G, you're good in my book, heh. [/QUOTE]
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Can we make the Grim-n-Gritty rules a little less... grim?
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