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Community
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*Pathfinder & Starfinder
Can we make the Grim-n-Gritty rules a little less... grim?
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<blockquote data-quote="Xythlord" data-source="post: 1161834" data-attributes="member: 14212"><p>dunno, I just tried to PM you as well and was told that I did not have permission to access that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> , </p><p></p><p>Anyways, ya I could send you over a copy of the rules set I have been working on (I have not in any way finished the races for my campaign though). Please remember that this campaign I am working on will be mostly from scratch. I have taken a few ideas from some games for the classes (I have: a heavily modified Barbarian, a Warrior, Defender [same idea, different rules from midnight], Mystic, Noble, Specialist [think skills master, but more usefull], Swordthane [light armor fighter], Wanderer, and Woodsman). I also use my own spell list (using spells from many sources all listed out and referenced), with several different catagories (like: 4 elements, nature, summoning, war, necromancy, healing, illusion, shadow, Abjuration, Charm, Etc.) The magic system can be used by any character with the proper feats (one to learn, plus one for each school). Prestige classes will be rare and limited to either flavor classes (shadeborn, Wizard, Warg) or tied to an organization (Knight of the Realm, Circle Master, Edonai Pit Fighter, Inquisitors, Sea Elven Drake Rider, Orcish Blood Rider, etc.) </p><p></p><p>One of the things that I have had to work on was the tremendous advantage that larger creatures have in the way of damage capacity (seeing as a huge dragon has x4 the number of CON for WP). While this was not such a problem for monsters (I want them to be tough) it does make a problem for smaller player races. For small races (halflings, etc.) they are 1/2 their CON for WP and tiny races (like the fean) get 1/4. This is somewhat mitigated by the increase in defense, but it still makes for a short lifespan when you get into a physical fight.</p><p></p><p> One factor that increases the life expectancy of these guys is the VP stat. This will increase with level, just like normal hp would. Another thing that you have to consider is that when building these races within this system they must be "upped" in power. You may give a natural talent or skill bonus to compensate or just increase the Dex bonus (but be careful as all the skills are also thereby increase). The simplest method is to give a +1 Dodge bonus, in addition to the Def bonus they recieve for being Small size (or a +2 in addition to the +2 for Tiny). This way they get hit less often, but when it does.....well everybody expected Frodo to be a interesting looking stain when the Troll stabbed him with a spear.</p><p></p><p>Hope that helps (and sorry for long rundown on my campaign....sometimes I just get excited <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p></blockquote><p></p>
[QUOTE="Xythlord, post: 1161834, member: 14212"] dunno, I just tried to PM you as well and was told that I did not have permission to access that :rolleyes: , Anyways, ya I could send you over a copy of the rules set I have been working on (I have not in any way finished the races for my campaign though). Please remember that this campaign I am working on will be mostly from scratch. I have taken a few ideas from some games for the classes (I have: a heavily modified Barbarian, a Warrior, Defender [same idea, different rules from midnight], Mystic, Noble, Specialist [think skills master, but more usefull], Swordthane [light armor fighter], Wanderer, and Woodsman). I also use my own spell list (using spells from many sources all listed out and referenced), with several different catagories (like: 4 elements, nature, summoning, war, necromancy, healing, illusion, shadow, Abjuration, Charm, Etc.) The magic system can be used by any character with the proper feats (one to learn, plus one for each school). Prestige classes will be rare and limited to either flavor classes (shadeborn, Wizard, Warg) or tied to an organization (Knight of the Realm, Circle Master, Edonai Pit Fighter, Inquisitors, Sea Elven Drake Rider, Orcish Blood Rider, etc.) One of the things that I have had to work on was the tremendous advantage that larger creatures have in the way of damage capacity (seeing as a huge dragon has x4 the number of CON for WP). While this was not such a problem for monsters (I want them to be tough) it does make a problem for smaller player races. For small races (halflings, etc.) they are 1/2 their CON for WP and tiny races (like the fean) get 1/4. This is somewhat mitigated by the increase in defense, but it still makes for a short lifespan when you get into a physical fight. One factor that increases the life expectancy of these guys is the VP stat. This will increase with level, just like normal hp would. Another thing that you have to consider is that when building these races within this system they must be "upped" in power. You may give a natural talent or skill bonus to compensate or just increase the Dex bonus (but be careful as all the skills are also thereby increase). The simplest method is to give a +1 Dodge bonus, in addition to the Def bonus they recieve for being Small size (or a +2 in addition to the +2 for Tiny). This way they get hit less often, but when it does.....well everybody expected Frodo to be a interesting looking stain when the Troll stabbed him with a spear. Hope that helps (and sorry for long rundown on my campaign....sometimes I just get excited :D ) [/QUOTE]
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Can we make the Grim-n-Gritty rules a little less... grim?
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