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Can we playtest your Prc? Humanoid-based Prc's needed
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<blockquote data-quote="Greyskull" data-source="post: 2172623" data-attributes="member: 3441"><p><strong>Goblin Wolf Rider</strong></p><p></p><p>This class was written by me and published in the Netbook of Classes.</p><p></p><p>Goblin Wolf Rider</p><p></p><p></p><p>Level BAB Fort Ref Will Special </p><p> </p><p> </p><p>1 +1 +2 +0 +0 Dread Mount </p><p>2 +2 +3 +0 +0 </p><p>3 +3 +3 +1 +1 Fearful Pose </p><p>4 +4 +4 +1 +1 </p><p>5 +5 +4 +1 +1 Wheeling Attack </p><p>6 +6 +5 +2 +2 </p><p>7 +7 +5 +2 +2 Short Bow Mastery </p><p>8 +8 +6 +2 +2</p><p>9 +9 +6 +3 +3 </p><p>10 +10 +7 +3 +3 Battle Frenzy </p><p> </p><p></p><p></p><p>Level Bonus HD Natural Armor Str Adj. Int Special</p><p>2 +2 4 +1 6 Improved Evasion, Empathic link</p><p>4 +4 6 +2 7 Share saving throws</p><p>6 +6 8 +3 8 Command creatures of it’s kind</p><p>9 +8 10 +4 9 Spell resistance</p><p></p><p> </p><p>Adventurers look down on goblins. Goblins, kobolds, hobgoblins, orcs and their ilk are seen by characters that reach 6th and above levels as a mere nuisance. Looks can be deceiving, and an adventurer caught unaware will usually become a dead one.</p><p>When encountering a tribe of goblins it is almost a safe bet to assume that it contains at least a few goblin wolf riders. Wolf riders are the elite cavalry of the goblinoids, but unlike the knights of the humans, elves, gnomes, halflings and dwarves, they prefer to pepper their enemies from afar before closing in for the kill. </p><p>The wolf or worg the goblin rides takes on a fiendish appearance and improves as his rider gains more levels.</p><p>Fighters, Rangers and Barbarians are among the most common wolf riders among the goblins, although a few clerics have been known to take this class. No druid, wizard or sorcerer has taken this class.</p><p>The origins of this class come from a goblin priest of war that prayed to his god for a prayer that will improve his mount. Instead, the god sent him a small fiend to work a solution with. For 5 years he was in seclusion from his tribe, but in that time he became a wolf rider, and came to his tribe’s help against an adventuring party, riding atop his fiendish worg, and using his spells to great effect against the adventurers.</p><p></p><p>Hit Die: d10</p><p>Requirements:</p><p>Race: Goblin</p><p>Base Attack Bonus: +4 </p><p>Handle Animal: 6 ranks</p><p>Ride: 6 ranks</p><p>Intimidate: 2 ranks</p><p>Feats: Mounted Combat, Mounted Archery, Martial Weapon Proficiency (Short Bow).</p><p>Special: Must have a wolf or worg mount.</p><p>Class Skills: </p><p>The wolf rider's class skills (and the key ability for each skill) are Craft (Int), Handle Animal (Cha), Intimidate (Cha), Hide (Dex), Profession (Wis), Ride (Dex), Wilderness Lore (Wis). See Chapter 4: Skills in Core Rulebook I for skill descriptions.</p><p>Skill Points at Each: 2 + Int modifier.</p><p>Class Features</p><p>All of the following are class features of the goblin wolf rider prestige class.</p><p>Weapon and Armor Proficiencies: Wolf riders are proficient with all simple weapons and martial weapons, as well as light and medium armor and shields.</p><p></p><p>Dread Mount: As the Wolf Rider rises in levels his mount becomes increasingly stronger.</p><p>At 1st level the mount gets the fiendish template.</p><p>As the wolf rider progresses in levels the mounts gets the following extra abilities, summarized in the table above</p><p>Note that if the wolf rider has levels in the blackguard prestige class, the levels of the blackguard and the wolf rider levels stack for the purpose of the mount, but he loses his fiendish companion, if he had it, gained through the blackguard levels.</p><p></p><p>Fearful Pose (Ex): At 3rd the wolf rider can instill fear in enemies when he is riding his mount. Any enemy within 60 feet of the wolf rider when he uses this ability must make a Will save with a DC of 15 + the wolf rider’s Cha modifier, or act as if affected by a Cause Fear spell cast as a sorcerer of his class level.</p><p>Also, the wolf rider gains an aura of fear around him, while riding his mount, for up to 10 feet. Any opponent within this range suffer a –2 morale penalty to all saving throws, and attack rolls.</p><p></p><p>Wheeling Attack (Ex): You no longer need to move in a straight line when using Ride-By Attack or Mounted Archery; you can ride forward, make an attack, turn up to 180°, and continue with the rest of your movement. This is an extraordinary ability.</p><p></p><p>Short Bow Mastery (Ex): At 7th level the wolf rider has progressed so much with his bow that he gains new attacks at –4, instead of the normal –5.</p><p>So an 7th level fighter/8th level wolf rider, with a BAB of +15 gets three more attacks with his short bow, instead of just two more with other weapons. His iterative attacks use the following BABs +15/+11/+7/+3, while his iterative attacks with other weapons use +15/+10/+5.</p><p></p><p>Battle Frenzy (Ex): A 10th level goblin wolf rider can induce himself and his mount into a frenzy of attack. </p><p>This is similar to the barbarian’s Rage ability, and follows the same rules. This ability can be used once per day, unless the character gains rage from another class, in which case the levels stack for determining the number of times this ability can be used. Note that if the goblin is a high enough level as a barbarian he may gain the use of the Greater Rage ability, but he will always be winded after rage.</p></blockquote><p></p>
[QUOTE="Greyskull, post: 2172623, member: 3441"] [b]Goblin Wolf Rider[/b] This class was written by me and published in the Netbook of Classes. Goblin Wolf Rider Level BAB Fort Ref Will Special 1 +1 +2 +0 +0 Dread Mount 2 +2 +3 +0 +0 3 +3 +3 +1 +1 Fearful Pose 4 +4 +4 +1 +1 5 +5 +4 +1 +1 Wheeling Attack 6 +6 +5 +2 +2 7 +7 +5 +2 +2 Short Bow Mastery 8 +8 +6 +2 +2 9 +9 +6 +3 +3 10 +10 +7 +3 +3 Battle Frenzy Level Bonus HD Natural Armor Str Adj. Int Special 2 +2 4 +1 6 Improved Evasion, Empathic link 4 +4 6 +2 7 Share saving throws 6 +6 8 +3 8 Command creatures of it’s kind 9 +8 10 +4 9 Spell resistance Adventurers look down on goblins. Goblins, kobolds, hobgoblins, orcs and their ilk are seen by characters that reach 6th and above levels as a mere nuisance. Looks can be deceiving, and an adventurer caught unaware will usually become a dead one. When encountering a tribe of goblins it is almost a safe bet to assume that it contains at least a few goblin wolf riders. Wolf riders are the elite cavalry of the goblinoids, but unlike the knights of the humans, elves, gnomes, halflings and dwarves, they prefer to pepper their enemies from afar before closing in for the kill. The wolf or worg the goblin rides takes on a fiendish appearance and improves as his rider gains more levels. Fighters, Rangers and Barbarians are among the most common wolf riders among the goblins, although a few clerics have been known to take this class. No druid, wizard or sorcerer has taken this class. The origins of this class come from a goblin priest of war that prayed to his god for a prayer that will improve his mount. Instead, the god sent him a small fiend to work a solution with. For 5 years he was in seclusion from his tribe, but in that time he became a wolf rider, and came to his tribe’s help against an adventuring party, riding atop his fiendish worg, and using his spells to great effect against the adventurers. Hit Die: d10 Requirements: Race: Goblin Base Attack Bonus: +4 Handle Animal: 6 ranks Ride: 6 ranks Intimidate: 2 ranks Feats: Mounted Combat, Mounted Archery, Martial Weapon Proficiency (Short Bow). Special: Must have a wolf or worg mount. Class Skills: The wolf rider's class skills (and the key ability for each skill) are Craft (Int), Handle Animal (Cha), Intimidate (Cha), Hide (Dex), Profession (Wis), Ride (Dex), Wilderness Lore (Wis). See Chapter 4: Skills in Core Rulebook I for skill descriptions. Skill Points at Each: 2 + Int modifier. Class Features All of the following are class features of the goblin wolf rider prestige class. Weapon and Armor Proficiencies: Wolf riders are proficient with all simple weapons and martial weapons, as well as light and medium armor and shields. Dread Mount: As the Wolf Rider rises in levels his mount becomes increasingly stronger. At 1st level the mount gets the fiendish template. As the wolf rider progresses in levels the mounts gets the following extra abilities, summarized in the table above Note that if the wolf rider has levels in the blackguard prestige class, the levels of the blackguard and the wolf rider levels stack for the purpose of the mount, but he loses his fiendish companion, if he had it, gained through the blackguard levels. Fearful Pose (Ex): At 3rd the wolf rider can instill fear in enemies when he is riding his mount. Any enemy within 60 feet of the wolf rider when he uses this ability must make a Will save with a DC of 15 + the wolf rider’s Cha modifier, or act as if affected by a Cause Fear spell cast as a sorcerer of his class level. Also, the wolf rider gains an aura of fear around him, while riding his mount, for up to 10 feet. Any opponent within this range suffer a –2 morale penalty to all saving throws, and attack rolls. Wheeling Attack (Ex): You no longer need to move in a straight line when using Ride-By Attack or Mounted Archery; you can ride forward, make an attack, turn up to 180°, and continue with the rest of your movement. This is an extraordinary ability. Short Bow Mastery (Ex): At 7th level the wolf rider has progressed so much with his bow that he gains new attacks at –4, instead of the normal –5. So an 7th level fighter/8th level wolf rider, with a BAB of +15 gets three more attacks with his short bow, instead of just two more with other weapons. His iterative attacks use the following BABs +15/+11/+7/+3, while his iterative attacks with other weapons use +15/+10/+5. Battle Frenzy (Ex): A 10th level goblin wolf rider can induce himself and his mount into a frenzy of attack. This is similar to the barbarian’s Rage ability, and follows the same rules. This ability can be used once per day, unless the character gains rage from another class, in which case the levels stack for determining the number of times this ability can be used. Note that if the goblin is a high enough level as a barbarian he may gain the use of the Greater Rage ability, but he will always be winded after rage. [/QUOTE]
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