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Can we talk about best practices?
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<blockquote data-quote="Yora" data-source="post: 8336318" data-attributes="member: 6670763"><p>Whenever a player announces an action that sounds nonsensical, don't just roll the dice. Always ask the players what they think they are gonna accomplish with the action. Unless a player is deliberately trolling, the actions that players want to do almost always make perfect sense in their minds.</p><p>If players announce something that seems obviously stupid, it's almost certainly because the situation they envision in their minds is different from what you imagine in your mind. Players can't see what their characters can see, they can't hear what their characters can hear, and they don't know what their characters would know. The mental image in the minds of players is based only on what you told them. They have no other way to perceive the environment around their characters. When you said something that they interpreted differently from what you envisioned, they have no way to know.</p><p>Only the GM can notice that something a player declares does not appear to line up with what the GM is envisioning. So when a player declares something nonsensical, always ask what the player thinks will happen. Then you will be able to tell if the player needs better information first, or if something insanely risky does actually have a purpose.</p></blockquote><p></p>
[QUOTE="Yora, post: 8336318, member: 6670763"] Whenever a player announces an action that sounds nonsensical, don't just roll the dice. Always ask the players what they think they are gonna accomplish with the action. Unless a player is deliberately trolling, the actions that players want to do almost always make perfect sense in their minds. If players announce something that seems obviously stupid, it's almost certainly because the situation they envision in their minds is different from what you imagine in your mind. Players can't see what their characters can see, they can't hear what their characters can hear, and they don't know what their characters would know. The mental image in the minds of players is based only on what you told them. They have no other way to perceive the environment around their characters. When you said something that they interpreted differently from what you envisioned, they have no way to know. Only the GM can notice that something a player declares does not appear to line up with what the GM is envisioning. So when a player declares something nonsensical, always ask what the player thinks will happen. Then you will be able to tell if the player needs better information first, or if something insanely risky does actually have a purpose. [/QUOTE]
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