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Can we talk about best practices?
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<blockquote data-quote="77IM" data-source="post: 8336475" data-attributes="member: 12377"><p>Any activity that has had this many people working on it for this long absolutely has best practices. Some of these are nearly universal across games, genres, and groups (like, pay attention, be respectful, understand the rules, be consistent, work out social conflict outside of game-play, be explicit about what you like and don't like, don't argue about rules during the game, etc.). Others are broadly applicable but might be conditional: For example, fudging dice vs. letting them roll in the open; railroad vs. sandbox vs. somewhere in between; PvP vs. not; following the rules to a T vs. just doing whatever feels right in the moment; meticulous planning and inventory tracking vs. just letting it all ride; meta-game knowledge vs. character knowledge; open discussion of combat tactics in the middle of combat vs. deep-immersion decision making; etc. There's a lot of GM advice out there, and some of it is contradictory, because for most issues there are a small handful of best practice approaches.</p></blockquote><p></p>
[QUOTE="77IM, post: 8336475, member: 12377"] Any activity that has had this many people working on it for this long absolutely has best practices. Some of these are nearly universal across games, genres, and groups (like, pay attention, be respectful, understand the rules, be consistent, work out social conflict outside of game-play, be explicit about what you like and don't like, don't argue about rules during the game, etc.). Others are broadly applicable but might be conditional: For example, fudging dice vs. letting them roll in the open; railroad vs. sandbox vs. somewhere in between; PvP vs. not; following the rules to a T vs. just doing whatever feels right in the moment; meticulous planning and inventory tracking vs. just letting it all ride; meta-game knowledge vs. character knowledge; open discussion of combat tactics in the middle of combat vs. deep-immersion decision making; etc. There's a lot of GM advice out there, and some of it is contradictory, because for most issues there are a small handful of best practice approaches. [/QUOTE]
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Can we talk about best practices?
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