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Can we talk about best practices?
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8337141" data-attributes="member: 6801252"><p>Yeah, "anything is fine as long as your table is having fun!" is pretty much just a thought terminating cliche, its not that the fun isn't valuable, but there's more than one kind of fun, some people might be comfortable with the fun of a beer and pretzels experience, but other people sit down for something else-- if all they wanted was a beer and pretzel experience, they'd do something with less time investment that does it just as well. It can be used in a kind of anti-intellectual way that doesn't tolerate taking things more seriously than the speaker does (and typically, that's also where they draw the line) even if the people they're criticizing are diving as deep as they are because its fun.</p><p></p><p>I think its valuable to seperate game systems (which are like engines) and the games we use them to create, although I know some schools of design do see them as synonymous.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8337141, member: 6801252"] Yeah, "anything is fine as long as your table is having fun!" is pretty much just a thought terminating cliche, its not that the fun isn't valuable, but there's more than one kind of fun, some people might be comfortable with the fun of a beer and pretzels experience, but other people sit down for something else-- if all they wanted was a beer and pretzel experience, they'd do something with less time investment that does it just as well. It can be used in a kind of anti-intellectual way that doesn't tolerate taking things more seriously than the speaker does (and typically, that's also where they draw the line) even if the people they're criticizing are diving as deep as they are because its fun. I think its valuable to seperate game systems (which are like engines) and the games we use them to create, although I know some schools of design do see them as synonymous. [/QUOTE]
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Can we talk about best practices?
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