Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can we talk about best practices?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 8337158" data-attributes="member: 59082"><p>I've always liked the idea that "play" can be defined as "something you do for its own sake." Meaning, we play--first and foremost--for play's sake, for enjoyment. Play is fun.</p><p></p><p>Games are a structured form of play, thus the point of D&D--as a tabletop roleplaying game--is to have fun. What that means varies with each person, each group. Meaning, the "uber best practice" is to play in such a way that facilitates fun and enjoyment for those you are playing with.</p><p></p><p>Now apply this to all sorts of other "best practices," and you have a solid general approach: anything that serves the enjoyment (fun) of those at the game table.</p><p></p><p>This includes such seemingly obvious best practices like "don't be a jerk." That differs by individual, as everyone has their own sensibilities, tolerances--what they consider "jerkish" behavior. So "don't be a jerk" could be understood as "don't do things that significantly diminish the fun of those you play with." Within reason, of course (thus the "significantly"). </p><p></p><p>In this regard, I think a "best practice" could be: get to know the people you game with, who they are, what they like and don't like, and treat them kindly. But what that means, well, varies. But it isn't that complex.</p><p></p><p>Now of course RPGs have been around for almost five decades, so there is a whole body of ideas around it that have developed. It is good to get a sense of what the generally agreed upon best practices are, which is also why every single RPG has a section in the beginning that has basic guidelines about how to play, beyond just the rules, and why there are such things as the <em>Dungeon Master's Guide. </em>But as with anything in D&D--or in art, music, writing, sports, etc--these are a template that can be improvised off of. Every artist finds their own approach, which veers from traditions to varying degrees.</p><p></p><p>And more to the point, every practice or theory or idea of What The Best Way To Play Is, come down to the context of your actual group, comprised of real individuals. Without context and a sense of the individuals involved, all such best practices run the risk of becoming dogma and/or divorced from the reality of the people involved.</p><p></p><p>(this is a variation from my "<a href="https://www.enworld.org/threads/why-defend-railroading.681253/post-8337139" target="_blank">Rule of Fun</a>" post in the railroading thread)</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8337158, member: 59082"] I've always liked the idea that "play" can be defined as "something you do for its own sake." Meaning, we play--first and foremost--for play's sake, for enjoyment. Play is fun. Games are a structured form of play, thus the point of D&D--as a tabletop roleplaying game--is to have fun. What that means varies with each person, each group. Meaning, the "uber best practice" is to play in such a way that facilitates fun and enjoyment for those you are playing with. Now apply this to all sorts of other "best practices," and you have a solid general approach: anything that serves the enjoyment (fun) of those at the game table. This includes such seemingly obvious best practices like "don't be a jerk." That differs by individual, as everyone has their own sensibilities, tolerances--what they consider "jerkish" behavior. So "don't be a jerk" could be understood as "don't do things that significantly diminish the fun of those you play with." Within reason, of course (thus the "significantly"). In this regard, I think a "best practice" could be: get to know the people you game with, who they are, what they like and don't like, and treat them kindly. But what that means, well, varies. But it isn't that complex. Now of course RPGs have been around for almost five decades, so there is a whole body of ideas around it that have developed. It is good to get a sense of what the generally agreed upon best practices are, which is also why every single RPG has a section in the beginning that has basic guidelines about how to play, beyond just the rules, and why there are such things as the [I]Dungeon Master's Guide. [/I]But as with anything in D&D--or in art, music, writing, sports, etc--these are a template that can be improvised off of. Every artist finds their own approach, which veers from traditions to varying degrees. And more to the point, every practice or theory or idea of What The Best Way To Play Is, come down to the context of your actual group, comprised of real individuals. Without context and a sense of the individuals involved, all such best practices run the risk of becoming dogma and/or divorced from the reality of the people involved. (this is a variation from my "[URL='https://www.enworld.org/threads/why-defend-railroading.681253/post-8337139']Rule of Fun[/URL]" post in the railroading thread) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can we talk about best practices?
Top