Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can we talk about best practices?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8337762" data-attributes="member: 53980"><p>I think that arguing that it needs a DM to work is a fairly weak criticism.</p><p></p><p>I never made any claim that 5e is the ideal game for running a narratively focused game. I said that it was capable of running either a narratively focused game or an old school dungeon crawl. Not that it was the best at either. Heck, you could have a game where you do both (delve deep tombs in an old school manner, but also have segments that ditch the procedure and focus on the narrative). Not every game can do both, IMO.</p><p></p><p>Yes, some of that comes down to leveraging the GM, which is something that most games do. Maybe 5e relies on the GM more heavily than some other games, but (as in all things) there are trade-offs in game design. A flexible design is likely to rely more on the GM than a more focused design, much like a sandbox adventure is likely to expect more of the GM than a linear adventure. Assuming that the players engage with the linear adventure, the DM can read the box text and move from A to B to C. Whereas the sandbox is naturally going to expect the GM to need to improvise, and is simply going to provide aids to that end, because the players' engagement is open ended (within the scope of the sandbox).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8337762, member: 53980"] I think that arguing that it needs a DM to work is a fairly weak criticism. I never made any claim that 5e is the ideal game for running a narratively focused game. I said that it was capable of running either a narratively focused game or an old school dungeon crawl. Not that it was the best at either. Heck, you could have a game where you do both (delve deep tombs in an old school manner, but also have segments that ditch the procedure and focus on the narrative). Not every game can do both, IMO. Yes, some of that comes down to leveraging the GM, which is something that most games do. Maybe 5e relies on the GM more heavily than some other games, but (as in all things) there are trade-offs in game design. A flexible design is likely to rely more on the GM than a more focused design, much like a sandbox adventure is likely to expect more of the GM than a linear adventure. Assuming that the players engage with the linear adventure, the DM can read the box text and move from A to B to C. Whereas the sandbox is naturally going to expect the GM to need to improvise, and is simply going to provide aids to that end, because the players' engagement is open ended (within the scope of the sandbox). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can we talk about best practices?
Top