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Can we talk about best practices?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8337825" data-attributes="member: 18"><p>The difficulty is that defining "best practices" in other arenas, such as business, pretty much necessarily involves what is called "onetruewayism" in RPG circles, which is to say, you pick a specific approach and say "this is best". This works better though because the goals of businesses tend to be pretty aligned (i.e. make money, don't upset people, don't rock the boat, don't break the law, etc.). Even then there is often considerable debate, and if they had access to the term "onetruewayism", I'm sure it would get deployed.</p><p></p><p>I think the only way to do this with RPGs would be to define play-approaches first, then, within each play-approach you might be able to look at best practices for that play approach. But the best practices for some meatgrinder OSR approach are unlikely to the same as the best practices for an RP-heavy modern approach, nor the best practices for a highly tactically-oriented optimization-friendly game, or the like.</p><p></p><p>There might be some crossover, but I think you'd need to define this all first and THEN look for crossover, rather than trying to start with assuming the crossover or w/e.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8337825, member: 18"] The difficulty is that defining "best practices" in other arenas, such as business, pretty much necessarily involves what is called "onetruewayism" in RPG circles, which is to say, you pick a specific approach and say "this is best". This works better though because the goals of businesses tend to be pretty aligned (i.e. make money, don't upset people, don't rock the boat, don't break the law, etc.). Even then there is often considerable debate, and if they had access to the term "onetruewayism", I'm sure it would get deployed. I think the only way to do this with RPGs would be to define play-approaches first, then, within each play-approach you might be able to look at best practices for that play approach. But the best practices for some meatgrinder OSR approach are unlikely to the same as the best practices for an RP-heavy modern approach, nor the best practices for a highly tactically-oriented optimization-friendly game, or the like. There might be some crossover, but I think you'd need to define this all first and THEN look for crossover, rather than trying to start with assuming the crossover or w/e. [/QUOTE]
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