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Can we talk about best practices?
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<blockquote data-quote="Fanaelialae" data-source="post: 8337877" data-attributes="member: 53980"><p>Holistic essentially means to look at it as a whole. I think looking at the whole game is the only way to figure out if it has use for your table.</p><p></p><p>I might love the spellcasting rules in DCC and want to use them, but if I'm running an intro game for newbies or children (and I don't want their first experience to be a meat grinder) then it might not be the right game for this purpose, because it can be fairly deadly, particularly at low levels.</p><p></p><p>Sure, if you have an entire toolbox, then the multi tool serves no real purpose. But I've yet to find an individual RPG that is the entire toolbox, so unless you intend to switch systems mid campaign, the multi tool is still extremely useful, and in some cases outright preferable.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8337877, member: 53980"] Holistic essentially means to look at it as a whole. I think looking at the whole game is the only way to figure out if it has use for your table. I might love the spellcasting rules in DCC and want to use them, but if I'm running an intro game for newbies or children (and I don't want their first experience to be a meat grinder) then it might not be the right game for this purpose, because it can be fairly deadly, particularly at low levels. Sure, if you have an entire toolbox, then the multi tool serves no real purpose. But I've yet to find an individual RPG that is the entire toolbox, so unless you intend to switch systems mid campaign, the multi tool is still extremely useful, and in some cases outright preferable. [/QUOTE]
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