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Can we talk about best practices?
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<blockquote data-quote="Ovinomancer" data-source="post: 8338057" data-attributes="member: 16814"><p>Again, not sure how you're using narrative, because what you propose here is just incentive to playing to your agreed character traits, which isn't the same thing at all. FATE changes the narrative when a compel happens -- something in the fiction occurs that would not have otherwise occurred and now binds future resolution. That's not the same thing as offering an Inspiration point when a player does acts according to their BIFTs -- this is entirely toothless and just rewards putting something on your sheet that's easy to act. A Barbarian with a "I get mad" trait earns the benny every time they're just doing something they would do anyway. A clever player can write BIFTs that require zero risk. There's no teeth here -- which is why you see changes to this system in any game that actually tries to leverage them, and that's not 5e as your presenting it.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8338057, member: 16814"] Again, not sure how you're using narrative, because what you propose here is just incentive to playing to your agreed character traits, which isn't the same thing at all. FATE changes the narrative when a compel happens -- something in the fiction occurs that would not have otherwise occurred and now binds future resolution. That's not the same thing as offering an Inspiration point when a player does acts according to their BIFTs -- this is entirely toothless and just rewards putting something on your sheet that's easy to act. A Barbarian with a "I get mad" trait earns the benny every time they're just doing something they would do anyway. A clever player can write BIFTs that require zero risk. There's no teeth here -- which is why you see changes to this system in any game that actually tries to leverage them, and that's not 5e as your presenting it. [/QUOTE]
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