Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can we talk about best practices?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8338125" data-attributes="member: 16814"><p>Inspiration does not, at all, do anything for narrative play, yes.</p><p></p><p>Rewarding playing of BIFTs is about as useful to narrative play as using your face as a wagon wheel, which is to say some very small amount and not recommended.</p><p></p><p>I thought so, too, on first read, but then my experience with the system -- trying to use it to do these things, and even making changes to enhance it's capabilities -- showed me that it doesn't work at all. It has no teeth, what it does is cosmetic at best, and it doesn't encourage any real changes in the fiction. It doesn't do this because the GM has no way to invoke BIFTs with the rules, and there's no requirements on the player as to how a BIFT actually functions. Instead, the only thing in the rules is that the GM may grant Inspiration to a player that roleplays a BIFT well. Okay, that's terrible, it does nothing to encourage any play because the trigger is in the GM's grey matter, so I, as a player, can feel that I just knocked it out of the park and the GM might not even notice, much less agree. That's not a virtuous reward cycle.</p><p></p><p>No, what you're talking about is using this terrible subsystem in a way the system doesn't advocate, which is the GM engaging tightly with the BIFTs and encouraging playing to them and pre-emptively offering Inspiration. Except, this isn't the system in the book -- it's the GM doing their own thing. You can tell this because it if were more aggressive, you'd be hearing all about it in thread from people that dislike that kind of thing (seemingly a large and vocal plurality). "I have to offer my players metacurrency to just play their characters!!?!" Yeah, it's not there.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8338125, member: 16814"] Inspiration does not, at all, do anything for narrative play, yes. Rewarding playing of BIFTs is about as useful to narrative play as using your face as a wagon wheel, which is to say some very small amount and not recommended. I thought so, too, on first read, but then my experience with the system -- trying to use it to do these things, and even making changes to enhance it's capabilities -- showed me that it doesn't work at all. It has no teeth, what it does is cosmetic at best, and it doesn't encourage any real changes in the fiction. It doesn't do this because the GM has no way to invoke BIFTs with the rules, and there's no requirements on the player as to how a BIFT actually functions. Instead, the only thing in the rules is that the GM may grant Inspiration to a player that roleplays a BIFT well. Okay, that's terrible, it does nothing to encourage any play because the trigger is in the GM's grey matter, so I, as a player, can feel that I just knocked it out of the park and the GM might not even notice, much less agree. That's not a virtuous reward cycle. No, what you're talking about is using this terrible subsystem in a way the system doesn't advocate, which is the GM engaging tightly with the BIFTs and encouraging playing to them and pre-emptively offering Inspiration. Except, this isn't the system in the book -- it's the GM doing their own thing. You can tell this because it if were more aggressive, you'd be hearing all about it in thread from people that dislike that kind of thing (seemingly a large and vocal plurality). "I have to offer my players metacurrency to just play their characters!!?!" Yeah, it's not there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can we talk about best practices?
Top