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Can we talk about best practices?
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<blockquote data-quote="Fanaelialae" data-source="post: 8338837" data-attributes="member: 53980"><p>Yeah, I'm sure that every DM running 5e as a player driven sandbox is simply deluding themselves. In point of fact we're all just running DM-dictated railroads. All the poor players can do is wait for us to tell them things. (That's sarcasm.)</p><p></p><p>Not having explicit control of the fiction does not equate to having to wait for the DM to tell you things. There's a reason that advice like Yes And and Yes But exist. If the players ask me whether there's a blacksmith in town, then I'm inclined to say yes (unless I have an established reason to say no) but maybe he's been spending his days drunk in the tavern because bandits killed his daughter. Or there's a blacksmith in town and he's actually someone that PC knew while growing up (and I can let the player fill in those details).</p><p></p><p>There's a reason player driven play styles exist. Did your daughter have the players come up with a goal that their characters were trying to accomplish? That's fairly important for player driven games (more experienced players don't necessarily need to be coaxed to do this, as they will typically do so on their own, but for newbies it's pretty much a must).</p><p></p><p>If what you're getting at is that WotC ought to publish some kind of play style guide, I could see that. Although there is a veritable wealth of information on the internet, admittedly, separating the wheat from the chaff can be challenging, especially for those unfamiliar with the topic.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8338837, member: 53980"] Yeah, I'm sure that every DM running 5e as a player driven sandbox is simply deluding themselves. In point of fact we're all just running DM-dictated railroads. All the poor players can do is wait for us to tell them things. (That's sarcasm.) Not having explicit control of the fiction does not equate to having to wait for the DM to tell you things. There's a reason that advice like Yes And and Yes But exist. If the players ask me whether there's a blacksmith in town, then I'm inclined to say yes (unless I have an established reason to say no) but maybe he's been spending his days drunk in the tavern because bandits killed his daughter. Or there's a blacksmith in town and he's actually someone that PC knew while growing up (and I can let the player fill in those details). There's a reason player driven play styles exist. Did your daughter have the players come up with a goal that their characters were trying to accomplish? That's fairly important for player driven games (more experienced players don't necessarily need to be coaxed to do this, as they will typically do so on their own, but for newbies it's pretty much a must). If what you're getting at is that WotC ought to publish some kind of play style guide, I could see that. Although there is a veritable wealth of information on the internet, admittedly, separating the wheat from the chaff can be challenging, especially for those unfamiliar with the topic. [/QUOTE]
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Can we talk about best practices?
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