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Can we talk about best practices?
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<blockquote data-quote="Fanaelialae" data-source="post: 8338973" data-attributes="member: 53980"><p>I still don't agree with negligible. Simply by being an RPG, 5e benefits from the narrative tools that all RPGs share, and those are hardly negligible (at least IMO). If someone wants to contend that what 5e contributes on top of that baseline is negligible, I'd say that's arguably fair. </p><p></p><p>However, I don't think that it would be fair to say that therefore 5e can't handle that playstyle. At most, I think it might be fair to say that 5e doesn't distinguish itself from other RPGs with respect to that play style, which I find to be a very meaningful difference. In the former, it can't really do the thing (at least no better than Monopoly can). In the latter, it can, but not meaningfully better than any other RPG (which is nonetheless leagues ahead of Monopoly).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8338973, member: 53980"] I still don't agree with negligible. Simply by being an RPG, 5e benefits from the narrative tools that all RPGs share, and those are hardly negligible (at least IMO). If someone wants to contend that what 5e contributes on top of that baseline is negligible, I'd say that's arguably fair. However, I don't think that it would be fair to say that therefore 5e can't handle that playstyle. At most, I think it might be fair to say that 5e doesn't distinguish itself from other RPGs with respect to that play style, which I find to be a very meaningful difference. In the former, it can't really do the thing (at least no better than Monopoly can). In the latter, it can, but not meaningfully better than any other RPG (which is nonetheless leagues ahead of Monopoly). [/QUOTE]
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