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Can we talk about best practices?
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<blockquote data-quote="pemerton" data-source="post: 8340275" data-attributes="member: 42582"><p>I don't have a particular point to make. I'm asking a genuine question.</p><p></p><p>I'veposted how it was resolved in Burning Wheel play: it being established that the PC had returned to his ancestral estate the action declaration <em>I hope to meet my brother </em>was made. And it was resolved by way of a Circles check - which, as it happens, was successful and hence the PC did meet his brother. (A full session report is <a href="https://www.enworld.org/threads/burning-wheel-actual-play.673872/" target="_blank">here</a>.)</p><p></p><p>I've also said that the only way I can see to resolve the parallel action declaration in 5e D&D is for the GM to decide - basically the GM would have to decide if/where the brother might be found, and then the player would learn that by declaring actions that prompt the GM to reveal the backstory s/he has decided on.</p><p></p><p>I thought you disagreed with me about that. Hence I'm asking what alternative process of play you had in mind.</p><p></p><p>In the context of the thread topic, given what I think the approach of 5e D&D is to this sort of action declaration (and it could generalise beyond hoping to find one's brother, to hoping to find a secret society, or hoping to find an ancient temple, or . . .), I believe a "best practice" guide could be pretty helpful: it could advise the GM about various approaches to establishing relevant backstory, to revealing it either via calling for checks or simply "saying 'yes'", to pacing the investigation, etc.</p><p></p><p>But if there's some different way of doing it that might be possible within 5e then a "best practice" guide might want to canvass that instead.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8340275, member: 42582"] I don't have a particular point to make. I'm asking a genuine question. I'veposted how it was resolved in Burning Wheel play: it being established that the PC had returned to his ancestral estate the action declaration [I]I hope to meet my brother [/I]was made. And it was resolved by way of a Circles check - which, as it happens, was successful and hence the PC did meet his brother. (A full session report is [url=https://www.enworld.org/threads/burning-wheel-actual-play.673872/]here[/url].) I've also said that the only way I can see to resolve the parallel action declaration in 5e D&D is for the GM to decide - basically the GM would have to decide if/where the brother might be found, and then the player would learn that by declaring actions that prompt the GM to reveal the backstory s/he has decided on. I thought you disagreed with me about that. Hence I'm asking what alternative process of play you had in mind. In the context of the thread topic, given what I think the approach of 5e D&D is to this sort of action declaration (and it could generalise beyond hoping to find one's brother, to hoping to find a secret society, or hoping to find an ancient temple, or . . .), I believe a "best practice" guide could be pretty helpful: it could advise the GM about various approaches to establishing relevant backstory, to revealing it either via calling for checks or simply "saying 'yes'", to pacing the investigation, etc. But if there's some different way of doing it that might be possible within 5e then a "best practice" guide might want to canvass that instead. [/QUOTE]
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