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Can we talk about best practices?
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<blockquote data-quote="Fanaelialae" data-source="post: 8340299" data-attributes="member: 53980"><p>That's the thing I was talking about though. There are lots of ways in D&D, depending on context.</p><p></p><p>Maybe the player spends a Plot Point and says "I turn the corner and run into my brother."</p><p></p><p>Maybe the DM responds to the request by saying the player should roll an Investigation (or other) check. If they succeed they run into their brother. If not they don't. (Alternately, it might be a skill challenge as opposed to a single check, or even an entire adventure.)</p><p></p><p>Maybe the DM says, "This game is about kicking in doors and taking pies from orcs." There's a fairly reasonable chance that, short of your brother having been taken captive by an orc with a pie, you won't see your brother in this campaign.</p><p></p><p>And there may even be other bespoke approaches. I had a campaign before the pandemic where I added Luck as a seventh ability score. So it would have probably been a Luck check in that campaign, as I think I had the players make a number of those throughout the campaign. I think I also worked on a way where you could reduce your Luck to cause "lucky" things to happen (and could accept "unlucky" things to regain your Luck) but I don't recall whether that actually made it into play or not. If those options did see play, they would certainly also be a good option for a proactive player.</p><p></p><p>Personally, I think if you want to create a comprehensive best practices guide for D&D (beyond standard best practices, like don't be a jerk, or establish expectations in a session zero), you first need to identify and define as many distinct D&D play styles as possible. Then you can analyze what works best for each particular play style.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8340299, member: 53980"] That's the thing I was talking about though. There are lots of ways in D&D, depending on context. Maybe the player spends a Plot Point and says "I turn the corner and run into my brother." Maybe the DM responds to the request by saying the player should roll an Investigation (or other) check. If they succeed they run into their brother. If not they don't. (Alternately, it might be a skill challenge as opposed to a single check, or even an entire adventure.) Maybe the DM says, "This game is about kicking in doors and taking pies from orcs." There's a fairly reasonable chance that, short of your brother having been taken captive by an orc with a pie, you won't see your brother in this campaign. And there may even be other bespoke approaches. I had a campaign before the pandemic where I added Luck as a seventh ability score. So it would have probably been a Luck check in that campaign, as I think I had the players make a number of those throughout the campaign. I think I also worked on a way where you could reduce your Luck to cause "lucky" things to happen (and could accept "unlucky" things to regain your Luck) but I don't recall whether that actually made it into play or not. If those options did see play, they would certainly also be a good option for a proactive player. Personally, I think if you want to create a comprehensive best practices guide for D&D (beyond standard best practices, like don't be a jerk, or establish expectations in a session zero), you first need to identify and define as many distinct D&D play styles as possible. Then you can analyze what works best for each particular play style. [/QUOTE]
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