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Can we talk about best practices?
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<blockquote data-quote="Ovinomancer" data-source="post: 8340367" data-attributes="member: 16814"><p>I disagree -- 5e has a detectable assumed way to play presented. It then, though, embraces the cultural zeitgeist of D&D and say that you're absolutely free to ignore this -- that you're encouraged to ignore this -- and play however. But, this isn't really true, as you can see from a brief perusal of the 5e forum, where so many thread topics revolve around how 5e isn't doing a good job supporting this or that person's play and how can 5e be changed. Yet, when people show up to say that you can avoid this by playing 5e in the mode it's presented, these people are often strongly dismissed in no uncertain terms that this is not what it wanted.</p><p></p><p>5e has reasonably solid rules for social interactions, if you use the system as presented. 5e has solid rules for encounter design and daily balance between classes, if you use the system as presented. There's quite a lot of assumed playstyle in 5e, even as it's core mechanic is "GM decides." Arguing otherwise is ignoring what's in the actual text in favor of the sales pitch. Kinda like going to Burger King, who's slogan is "have it your way!" but you're still pretty darned limited by what's allowable under "your way" -- mostly it's just the dressing -- the burger is still the same burger.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8340367, member: 16814"] I disagree -- 5e has a detectable assumed way to play presented. It then, though, embraces the cultural zeitgeist of D&D and say that you're absolutely free to ignore this -- that you're encouraged to ignore this -- and play however. But, this isn't really true, as you can see from a brief perusal of the 5e forum, where so many thread topics revolve around how 5e isn't doing a good job supporting this or that person's play and how can 5e be changed. Yet, when people show up to say that you can avoid this by playing 5e in the mode it's presented, these people are often strongly dismissed in no uncertain terms that this is not what it wanted. 5e has reasonably solid rules for social interactions, if you use the system as presented. 5e has solid rules for encounter design and daily balance between classes, if you use the system as presented. There's quite a lot of assumed playstyle in 5e, even as it's core mechanic is "GM decides." Arguing otherwise is ignoring what's in the actual text in favor of the sales pitch. Kinda like going to Burger King, who's slogan is "have it your way!" but you're still pretty darned limited by what's allowable under "your way" -- mostly it's just the dressing -- the burger is still the same burger. [/QUOTE]
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