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Can we talk about best practices?
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<blockquote data-quote="hawkeyefan" data-source="post: 8340506" data-attributes="member: 6785785"><p>Here are my suggested best practices for 5E D&D. These are all just based on the general game itself, and not toward trying to run it a specific way, or trying to give it a specific vibe. These are just my opinion, of course. </p><p></p><p>Players:</p><ul> <li data-xf-list-type="ul">Remember that this is a group activity, and that the thrust of play will be about the group</li> <li data-xf-list-type="ul">Don't try and make a character that will "win"- make a character that will be interesting, make a character you'd like to learn more about</li> <li data-xf-list-type="ul">Be willing to engage with ideas offered by others, particularly the GM- the GM will establish a lot of the fiction in the game and will present most of the conflicts- be willing to engage with these ideas</li> <li data-xf-list-type="ul">Hold on loosely to your preconceived ideas about your character- don't over commit to every detail before play even begins- allow space for discovery through play and adapting to what gets established</li> <li data-xf-list-type="ul">Expect that sometimes the GM may make a ruling that may override the rules</li> </ul><p></p><p>GMs:</p><ul> <li data-xf-list-type="ul">Remember that this is a group activity and allow players to have as much input on how the game goes as possible</li> <li data-xf-list-type="ul">Don't try to tell a specific story- create scenarios that you feel would be interesting, and then watch what the players have the characters do, and then build on that</li> <li data-xf-list-type="ul">Be willing to engage with ideas offered by the players- try to never override or render meaningless any decision made by the players</li> <li data-xf-list-type="ul">Be a fan of the PCs- the game is about them, not about your setting- keep that in mind and hold on lightly to your setting and NPCs as they exist only to see how they interact with the PCs</li> <li data-xf-list-type="ul">Be cautious with making rulings that override the rules; when it does happen, be clear about your reasoning for doing so</li> </ul><p></p><p>I've come up with this list quickly and off the top of my head, thinking about my recent games of 5E as both player and GM. I'm sure I can could come up with more, or that I could expand and/or clarify these. And although I don't think everyone would agree with them all, I don't think any of them is all that controversial. But even so, I imagine there are plenty of other ideas out there that folks could offer along these lines.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8340506, member: 6785785"] Here are my suggested best practices for 5E D&D. These are all just based on the general game itself, and not toward trying to run it a specific way, or trying to give it a specific vibe. These are just my opinion, of course. Players: [LIST] [*]Remember that this is a group activity, and that the thrust of play will be about the group [*]Don't try and make a character that will "win"- make a character that will be interesting, make a character you'd like to learn more about [*]Be willing to engage with ideas offered by others, particularly the GM- the GM will establish a lot of the fiction in the game and will present most of the conflicts- be willing to engage with these ideas [*]Hold on loosely to your preconceived ideas about your character- don't over commit to every detail before play even begins- allow space for discovery through play and adapting to what gets established [*]Expect that sometimes the GM may make a ruling that may override the rules [/LIST] GMs: [LIST] [*]Remember that this is a group activity and allow players to have as much input on how the game goes as possible [*]Don't try to tell a specific story- create scenarios that you feel would be interesting, and then watch what the players have the characters do, and then build on that [*]Be willing to engage with ideas offered by the players- try to never override or render meaningless any decision made by the players [*]Be a fan of the PCs- the game is about them, not about your setting- keep that in mind and hold on lightly to your setting and NPCs as they exist only to see how they interact with the PCs [*]Be cautious with making rulings that override the rules; when it does happen, be clear about your reasoning for doing so [/LIST] I've come up with this list quickly and off the top of my head, thinking about my recent games of 5E as both player and GM. I'm sure I can could come up with more, or that I could expand and/or clarify these. And although I don't think everyone would agree with them all, I don't think any of them is all that controversial. But even so, I imagine there are plenty of other ideas out there that folks could offer along these lines. [/QUOTE]
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