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Can we talk about best practices?
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<blockquote data-quote="Fanaelialae" data-source="post: 8340768" data-attributes="member: 53980"><p>Who said anything about supporting? It's flexible enough to allow you to play a broad set of playstyles. Optional rules and 3P products do offer support to varying degrees (and I suppose the new Ravenloft book offers support for horror games) but the core game doesn't support the broad range of play styles that the game is used for.</p><p></p><p>But it gets used nonetheless, and it handles those playstyles. Otherwise, you wouldn't hear so many people complaining about it. When was the last time you heard someone complaining that Fate doesn't support their OS dungeon crawl? I've literally never seen that complaint, because I doubt anyone is crazy enough to try, and certainly no one is crazy enough to expect it to work.</p><p></p><p>Also, you utterly fail to take into account anyone who isn't complaining (like myself) because they're happily satisfied with how 5e performs.</p><p></p><p>Yes, D&D is a game that expects to be house ruled, and kitbashed, and flavored to taste. It's not a bespoke game. If you're evaluating it using the same criteria as a bespoke game, you're missing the point. As for people "long internalizing the idea", 5e has brought in a ton of new blood. How are players who've only played a few years (or even less than a year) long internalizing this concept? The simple answer is, they aren't. And the people you think have long internalized the idea haven't, they just recognize and accept D&D for the game it is, rather than what they think it ought to be.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8340768, member: 53980"] Who said anything about supporting? It's flexible enough to allow you to play a broad set of playstyles. Optional rules and 3P products do offer support to varying degrees (and I suppose the new Ravenloft book offers support for horror games) but the core game doesn't support the broad range of play styles that the game is used for. But it gets used nonetheless, and it handles those playstyles. Otherwise, you wouldn't hear so many people complaining about it. When was the last time you heard someone complaining that Fate doesn't support their OS dungeon crawl? I've literally never seen that complaint, because I doubt anyone is crazy enough to try, and certainly no one is crazy enough to expect it to work. Also, you utterly fail to take into account anyone who isn't complaining (like myself) because they're happily satisfied with how 5e performs. Yes, D&D is a game that expects to be house ruled, and kitbashed, and flavored to taste. It's not a bespoke game. If you're evaluating it using the same criteria as a bespoke game, you're missing the point. As for people "long internalizing the idea", 5e has brought in a ton of new blood. How are players who've only played a few years (or even less than a year) long internalizing this concept? The simple answer is, they aren't. And the people you think have long internalized the idea haven't, they just recognize and accept D&D for the game it is, rather than what they think it ought to be. [/QUOTE]
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