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Can we talk about best practices?
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<blockquote data-quote="hawkeyefan" data-source="post: 8340825" data-attributes="member: 6785785"><p>Right....yeah, I was leaning toward that with my comments about engaging with the ideas of others. For players in 5E D&D.....at least as far as the games I've been involved with.....the GM is coming up with the bulk of the fiction. Even when the GM actively takes ideas and content offered by the players and then weaves them into the game, they're still the one designing the bulk of things. The game is GM driven as designed, and even games I see that do as much as possible to shift that can really only accomplish so much.</p><p></p><p>Engage with the premise and with the ideas introduced by others.</p><p></p><p></p><p></p><p>I tend to think of that as pretty useless advice, in most cases. I get the idea of promoting that there aren't the typical limits such as those we'd find in a video game, but there are still limits. One being that this is a group activity, and the game will ultimately be about the group more so than any individual member.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8340825, member: 6785785"] Right....yeah, I was leaning toward that with my comments about engaging with the ideas of others. For players in 5E D&D.....at least as far as the games I've been involved with.....the GM is coming up with the bulk of the fiction. Even when the GM actively takes ideas and content offered by the players and then weaves them into the game, they're still the one designing the bulk of things. The game is GM driven as designed, and even games I see that do as much as possible to shift that can really only accomplish so much. Engage with the premise and with the ideas introduced by others. I tend to think of that as pretty useless advice, in most cases. I get the idea of promoting that there aren't the typical limits such as those we'd find in a video game, but there are still limits. One being that this is a group activity, and the game will ultimately be about the group more so than any individual member. [/QUOTE]
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Can we talk about best practices?
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