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Can we talk about best practices?
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<blockquote data-quote="pemerton" data-source="post: 8341239" data-attributes="member: 42582"><p>I can't speak for Ovinomancer, but I think in many if not most cases the reason 5e is being used as the base <em>absolutely</em> is because it is there. 5e D&D (like many other versions of D&D) has a degree of penetration and ubiquity that no other RPG compares to.</p><p></p><p>I guess there are some RPGers out there who know of Fate but don't know of Moldvay Basic or one of its retroclone variants, but their number must be in the double or triple digits at most. Is there anyone who plays (say) Dogs in the Vineyard that isn't aware of, and probably experienced with, a variety of other RPGs?</p><p></p><p>As far as <em>not every system being flexible enough to mod</em> is concerned, I'm curious which these systems are that lack this flexibility. The only thing that 5e D&D brings to the table that is generic is a system for building PC effectiveness (in terms of stats and skills) and resilience (in terms of hp and saving throws). Most other RPGs bring something pretty comparable.</p><p></p><p>EDIT: Cross-posting reveals that perhaps I can speak for [USER=16814]@Ovinomancer[/USER], at least on this particular topic!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8341239, member: 42582"] I can't speak for Ovinomancer, but I think in many if not most cases the reason 5e is being used as the base [I]absolutely[/I] is because it is there. 5e D&D (like many other versions of D&D) has a degree of penetration and ubiquity that no other RPG compares to. I guess there are some RPGers out there who know of Fate but don't know of Moldvay Basic or one of its retroclone variants, but their number must be in the double or triple digits at most. Is there anyone who plays (say) Dogs in the Vineyard that isn't aware of, and probably experienced with, a variety of other RPGs? As far as [I]not every system being flexible enough to mod[/I] is concerned, I'm curious which these systems are that lack this flexibility. The only thing that 5e D&D brings to the table that is generic is a system for building PC effectiveness (in terms of stats and skills) and resilience (in terms of hp and saving throws). Most other RPGs bring something pretty comparable. EDIT: Cross-posting reveals that perhaps I can speak for [USER=16814]@Ovinomancer[/USER], at least on this particular topic! [/QUOTE]
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