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Can we talk about best practices?
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<blockquote data-quote="pemerton" data-source="post: 8341345" data-attributes="member: 42582"><p>Agreed. I assumed this is what they would be playing, but as far as I can tell it's not. Does Phandelver have gricks? I think in one of her latest sessions something happened with gricks.</p><p></p><p></p><p>Or from the rules text! When friends and I started playing Moldvay Basic our dungeons were pretty bad, and our play pretty unskilled, but we were at least <em>doing what we were meant to be doing! </em>Because Moldvay sets it out, in simple steps.</p><p></p><p>Conversely, one reason I found Classic Traveller so hard to grasp when I first read it (c 1979) is that it doesn't set out the structure for play. It assumes the reader already knows what to do. Coming back to it now with decades of experience I can see the structure in there, and how to use the random patron table, and the soft move/hard move structure of manoeuvring-in-vacc-suit resolution, and the function of Streetwise checks to generate not just in-fiction outcomes but backstory as well. But it doesn't spell all this out with the sort of clarity that Moldvay does.</p><p></p><p>I can't remember how long ago I last posted this - maybe as much as a decade ago - but I still find it bizarre that D&D rulebook writing peaked about 40 years ago!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8341345, member: 42582"] Agreed. I assumed this is what they would be playing, but as far as I can tell it's not. Does Phandelver have gricks? I think in one of her latest sessions something happened with gricks. Or from the rules text! When friends and I started playing Moldvay Basic our dungeons were pretty bad, and our play pretty unskilled, but we were at least [I]doing what we were meant to be doing! [/I]Because Moldvay sets it out, in simple steps. Conversely, one reason I found Classic Traveller so hard to grasp when I first read it (c 1979) is that it doesn't set out the structure for play. It assumes the reader already knows what to do. Coming back to it now with decades of experience I can see the structure in there, and how to use the random patron table, and the soft move/hard move structure of manoeuvring-in-vacc-suit resolution, and the function of Streetwise checks to generate not just in-fiction outcomes but backstory as well. But it doesn't spell all this out with the sort of clarity that Moldvay does. I can't remember how long ago I last posted this - maybe as much as a decade ago - but I still find it bizarre that D&D rulebook writing peaked about 40 years ago! [/QUOTE]
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