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Can we talk about best practices?
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<blockquote data-quote="Jaeger" data-source="post: 8342663" data-attributes="member: 27996"><p>I completely disagree. Impossible for an employee at 1980 TSR.</p><p></p><p>All the processes of play he lays out in B/X endorse it. Yes it is more abstract than AD&D, but B/X is absolutely done from the same principles because it is based on rules Gygax wrote in the first place.</p><p></p><p>B/X is a simpler rules set than AD&D, <em>it is not a paradigm shift of play.</em></p><p></p><p>Pg. B3 in his How To Use This Book section, he explains the importance of following the game structure when running and playing the game. And even writes about how if you change rules you should <em>first</em> think about how the changes will affect the game.</p><p></p><p>The Game as a whole must come first because it structures how the players will interact with the campaign world.</p><p></p><p>The Campaign is second because it defines the virtual world that the Player Characters are in.</p><p></p><p>The Players come third because they cannot create characters that fit into the game world in a meaningful fashion until the rules and campaign are firmly established.</p><p></p><p>All three of these interact at once during gameplay to form a tripod of support for the gaming session.</p><p></p><p>The overwhelming majority of my RPG experience has been playing everything except D&D.</p><p></p><p>But D&D is foundational, and Gygax's 'Ordering things as they should be' is RPG 101.</p><p></p><p>If anything, John Harper's Agon 2nd ed has an even more a more structured set of procedures than 5e D&D to facilitate its gameplay.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8342663, member: 27996"] I completely disagree. Impossible for an employee at 1980 TSR. All the processes of play he lays out in B/X endorse it. Yes it is more abstract than AD&D, but B/X is absolutely done from the same principles because it is based on rules Gygax wrote in the first place. B/X is a simpler rules set than AD&D, [I]it is not a paradigm shift of play.[/I] Pg. B3 in his How To Use This Book section, he explains the importance of following the game structure when running and playing the game. And even writes about how if you change rules you should [I]first[/I] think about how the changes will affect the game. The Game as a whole must come first because it structures how the players will interact with the campaign world. The Campaign is second because it defines the virtual world that the Player Characters are in. The Players come third because they cannot create characters that fit into the game world in a meaningful fashion until the rules and campaign are firmly established. All three of these interact at once during gameplay to form a tripod of support for the gaming session. The overwhelming majority of my RPG experience has been playing everything except D&D. But D&D is foundational, and Gygax's 'Ordering things as they should be' is RPG 101. If anything, John Harper's Agon 2nd ed has an even more a more structured set of procedures than 5e D&D to facilitate its gameplay. [/QUOTE]
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