Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can we talk about best practices?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8343375" data-attributes="member: 82106"><p>IMHO the key issue with 5e is simply a lack of transparency. As [USER=16814]@Ovinomancer[/USER] said, there's a specific set of design elements that go together with 5e in terms of encounter budget, adventure day length, rests, etc. but the design of 5e is pretty deliberately obfuscatory. OF COURSE people don't understand it, because it isn't spelled out, and there are specific choices of how things are allocated to mechanics, that make it less visible. Then you add on top of that the admonitions about GM's being 'in charge of the rules', what did the designers expect would happen? Not only do the writers of adventures not understand this stuff, most tables are completely at sea on it. </p><p></p><p>What I'm saying is, it isn't simply a matter of there being some area where explanation was a bit thin, the game was deliberately designed NOT to be self-explanatory. Compare it with 4e, you can see instantly what I mean. Nobody had these problems in 4e. If they did, they knew right off the top of their head WHY, because they were going against what was spelled out in the DMG. In fact IMHO 4e was MORE flexible this way exactly because of this, you clearly could see what had to change if you modified your assumptions, and there wasn't a 'balance point' that you had to hit, there was just a sliding scale.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8343375, member: 82106"] IMHO the key issue with 5e is simply a lack of transparency. As [USER=16814]@Ovinomancer[/USER] said, there's a specific set of design elements that go together with 5e in terms of encounter budget, adventure day length, rests, etc. but the design of 5e is pretty deliberately obfuscatory. OF COURSE people don't understand it, because it isn't spelled out, and there are specific choices of how things are allocated to mechanics, that make it less visible. Then you add on top of that the admonitions about GM's being 'in charge of the rules', what did the designers expect would happen? Not only do the writers of adventures not understand this stuff, most tables are completely at sea on it. What I'm saying is, it isn't simply a matter of there being some area where explanation was a bit thin, the game was deliberately designed NOT to be self-explanatory. Compare it with 4e, you can see instantly what I mean. Nobody had these problems in 4e. If they did, they knew right off the top of their head WHY, because they were going against what was spelled out in the DMG. In fact IMHO 4e was MORE flexible this way exactly because of this, you clearly could see what had to change if you modified your assumptions, and there wasn't a 'balance point' that you had to hit, there was just a sliding scale. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can we talk about best practices?
Top