Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can we talk about best practices?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8343507" data-attributes="member: 82106"><p>Yeah, Holmes Basic was a bit thin there too. I think Moldvay pretty much just looked at it and was clever enough to understand what you are saying and did it. Sadly the lesson wasn't passed on somehow.</p><p></p><p>Yeah, but Classic Traveller does have a lot of strengths in this department. If you go through the standard 3BB character 'lifepath' system there is a VERY high chance that the party will end up with either a Scout ship or a Free Trader. These are HUGE benefits that are really obvious to shoot for (orders of magnitude more valuable than anything else you can earn in a career, literally). Then there are clear hooks, Scout ships are described as often being sent on unofficial missions, and a Free Trader has a mortgage to pay every month. Then they give you a system to roll up new systems, and one to do trade. That's on top of the patron and streetwise stuff, and the TAS, which is an adventure hook generator if you need one.</p><p></p><p>I seem to recall that our first Traveller campaign ran pretty much identically to the next N iterations. Maybe this is not ENTIRELY a strength, lol! Certainly there are enough clearly picked out subsystems and procedures that the referee SHOULD be able to at least present the PCs with a crisis situation pretty quickly, if nothing else (IE failed to fill out the right paperwork in the law level A system due to a blown Bureaucracy check, being chased by a revenue cruiser).</p><p></p><p>Because D&D was written to do one thing really well, dungeon crawls. 1e is written almost more as a reference system, but it does have a pretty good chapter in the PHB about how and what to do as players, and thus what the DM is likely to need to prep, though it is definitely not as utterly clear and up front as Red Box Basic.</p><p></p><p>Once the decision to try to pretend that D&D and its process could do 'stories' well, then clarity and coherence of purpose were out the window. I mean, look at what people are saying here! Really the only types of adventures that can be coherently articulated as having a clear process in 5e are 'crawls' in some sense. The problem is pretending all this other stuff works. Mearles insisted on 'three pillars' but he cannot even articulate how the game works for 2 of them. How would you write such a game? I don't even know! Mike sure doesn't.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8343507, member: 82106"] Yeah, Holmes Basic was a bit thin there too. I think Moldvay pretty much just looked at it and was clever enough to understand what you are saying and did it. Sadly the lesson wasn't passed on somehow. Yeah, but Classic Traveller does have a lot of strengths in this department. If you go through the standard 3BB character 'lifepath' system there is a VERY high chance that the party will end up with either a Scout ship or a Free Trader. These are HUGE benefits that are really obvious to shoot for (orders of magnitude more valuable than anything else you can earn in a career, literally). Then there are clear hooks, Scout ships are described as often being sent on unofficial missions, and a Free Trader has a mortgage to pay every month. Then they give you a system to roll up new systems, and one to do trade. That's on top of the patron and streetwise stuff, and the TAS, which is an adventure hook generator if you need one. I seem to recall that our first Traveller campaign ran pretty much identically to the next N iterations. Maybe this is not ENTIRELY a strength, lol! Certainly there are enough clearly picked out subsystems and procedures that the referee SHOULD be able to at least present the PCs with a crisis situation pretty quickly, if nothing else (IE failed to fill out the right paperwork in the law level A system due to a blown Bureaucracy check, being chased by a revenue cruiser). Because D&D was written to do one thing really well, dungeon crawls. 1e is written almost more as a reference system, but it does have a pretty good chapter in the PHB about how and what to do as players, and thus what the DM is likely to need to prep, though it is definitely not as utterly clear and up front as Red Box Basic. Once the decision to try to pretend that D&D and its process could do 'stories' well, then clarity and coherence of purpose were out the window. I mean, look at what people are saying here! Really the only types of adventures that can be coherently articulated as having a clear process in 5e are 'crawls' in some sense. The problem is pretending all this other stuff works. Mearles insisted on 'three pillars' but he cannot even articulate how the game works for 2 of them. How would you write such a game? I don't even know! Mike sure doesn't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can we talk about best practices?
Top