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Can we talk about best practices?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8348871" data-attributes="member: 82106"><p>Well, honestly, I don't see them as some sort of two different universes. I see various elements of process of play, and I see various structural elements of RPG design. Some designs are more flexible in the "to what degree, and in what kind, do the various participants contribute elements to the fiction." </p><p></p><p>So, really you need not go further than 4e, which IMHO, though it isn't very explicit about it, handles quite a range and is thus extremely flexible and sort of in-the-middle. I find it ultimately ironic and emblematic of how little some people 'get it' that they think 5e is 'flexible'! I could run my virtually 100% Story Game 4e game on the same rules that clearly many people used to play almost a pure skirmish wargame with completely traditional processes. </p><p></p><p>Yes, there are plenty of good games that haven't absolutely put themselves irredeemably in one camp or the other. Usually I don't talk a lot about many of them in discussions because A) I haven't played them, aside from 4e, and B) it can be a lot easier to illustrate a point about Story Game play techniques or whatever is the focus of the thread with a simple, elegant, unequivocal design like Dungeon World. </p><p></p><p>In terms of 'best practices', I am a real advocate for 'Continuous Improvement', so asking questions of participants, getting feedback, assembling hypotheses and testing them against how things actually go in games. Then introducing various techniques gives you some objective data and shows where you're right or wrong. I'm not going to say that what I learn applies to everyone, or anyone but me, but I do try to improve, and over the 40+ years of doing this stuff it has led to a number of innovations. Some turned out to be bad ideas, Story Now seems to be pretty successful though! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I guess the 'best practices' lesson is TEST YOUR BELIEFS and be objective.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8348871, member: 82106"] Well, honestly, I don't see them as some sort of two different universes. I see various elements of process of play, and I see various structural elements of RPG design. Some designs are more flexible in the "to what degree, and in what kind, do the various participants contribute elements to the fiction." So, really you need not go further than 4e, which IMHO, though it isn't very explicit about it, handles quite a range and is thus extremely flexible and sort of in-the-middle. I find it ultimately ironic and emblematic of how little some people 'get it' that they think 5e is 'flexible'! I could run my virtually 100% Story Game 4e game on the same rules that clearly many people used to play almost a pure skirmish wargame with completely traditional processes. Yes, there are plenty of good games that haven't absolutely put themselves irredeemably in one camp or the other. Usually I don't talk a lot about many of them in discussions because A) I haven't played them, aside from 4e, and B) it can be a lot easier to illustrate a point about Story Game play techniques or whatever is the focus of the thread with a simple, elegant, unequivocal design like Dungeon World. In terms of 'best practices', I am a real advocate for 'Continuous Improvement', so asking questions of participants, getting feedback, assembling hypotheses and testing them against how things actually go in games. Then introducing various techniques gives you some objective data and shows where you're right or wrong. I'm not going to say that what I learn applies to everyone, or anyone but me, but I do try to improve, and over the 40+ years of doing this stuff it has led to a number of innovations. Some turned out to be bad ideas, Story Now seems to be pretty successful though! :) I guess the 'best practices' lesson is TEST YOUR BELIEFS and be objective. [/QUOTE]
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