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General Tabletop Discussion
*Dungeons & Dragons
Can Wild Magic be a Wizard 'thing' in D&D 5?
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<blockquote data-quote="Moonrabbit" data-source="post: 9655571" data-attributes="member: 7017619"><p>This is great. You've done a better job at replicating the 2e wild mage than Kobold Press did with their chaos magic wizard. And you ported all (or most) of the old wild magic spells into 2e!</p><p></p><p>One possible concern is the specification of d20 + PB + Int for spell DC for wild magic spells. The expected value of this is greater than 8 + PB + Int for other spells (and spells with a saving throw being cast by other wizards). It will also result in much higher variance in effectiveness than existed for the 2e wild mage. Additionally, it's not clear to me how requiring a roll of d20 + PB + Int for spells with an attack roll differs from the rolls made for non-wild magic spells (other than affording the possibility of a wild magic surge on a 1 or 20). You might have considered a scaling factor to add to the spell DC and spell attack roll on casting a wild magic spell. This would need to scale with caster level, and balancing it would be challenging, particularly at low and high caster levels. </p><p></p><p>Also, one comment on the wild magic master feature. I like the idea of maximizing all numerical elements, but how many spells have parameters (e.g., range or other distances) or outcomes that involve die rolls other than damage? I can't think of any off the top of my head.</p></blockquote><p></p>
[QUOTE="Moonrabbit, post: 9655571, member: 7017619"] This is great. You've done a better job at replicating the 2e wild mage than Kobold Press did with their chaos magic wizard. And you ported all (or most) of the old wild magic spells into 2e! One possible concern is the specification of d20 + PB + Int for spell DC for wild magic spells. The expected value of this is greater than 8 + PB + Int for other spells (and spells with a saving throw being cast by other wizards). It will also result in much higher variance in effectiveness than existed for the 2e wild mage. Additionally, it's not clear to me how requiring a roll of d20 + PB + Int for spells with an attack roll differs from the rolls made for non-wild magic spells (other than affording the possibility of a wild magic surge on a 1 or 20). You might have considered a scaling factor to add to the spell DC and spell attack roll on casting a wild magic spell. This would need to scale with caster level, and balancing it would be challenging, particularly at low and high caster levels. Also, one comment on the wild magic master feature. I like the idea of maximizing all numerical elements, but how many spells have parameters (e.g., range or other distances) or outcomes that involve die rolls other than damage? I can't think of any off the top of my head. [/QUOTE]
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Can Wild Magic be a Wizard 'thing' in D&D 5?
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