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General Tabletop Discussion
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Can Wizards Avoid Another OGL Glut?
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<blockquote data-quote="Bedrockgames" data-source="post: 7696463" data-attributes="member: 85555"><p>I have to say, for me personally as a consumer at the time, it wasn't the glut of d20 products that turned me off (I actually kept buying those because there was so much of it, you eventually found something to suit your need on a given day). What turned me off to buying D&D books for a time was two things: 3.5 (which basically felt like a company asking me to reinvest in all the books I'd already purchased for what amounted to slight but important changes) and the increasingly bad quality of WOTC books (particularly when it came to flavor and adventure material). I ran 3E and 3.5 regularly and had a blast. But I found the books were too focused on catering to players, not enough thought given toward the GM. And those player focused books became a bit disruptive because it started to feel like they were really all about giving players widgets for builds. When they did put out stuff I wanted (like adventures or other GM leaning supplements) it never quite fit my style (a lot of it felt very gamy and just didn't work for me). So just in my own experience, I never saw the glut as the problem, it was a quality control issue at WOTC itself that caused me to go elsewhere.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7696463, member: 85555"] I have to say, for me personally as a consumer at the time, it wasn't the glut of d20 products that turned me off (I actually kept buying those because there was so much of it, you eventually found something to suit your need on a given day). What turned me off to buying D&D books for a time was two things: 3.5 (which basically felt like a company asking me to reinvest in all the books I'd already purchased for what amounted to slight but important changes) and the increasingly bad quality of WOTC books (particularly when it came to flavor and adventure material). I ran 3E and 3.5 regularly and had a blast. But I found the books were too focused on catering to players, not enough thought given toward the GM. And those player focused books became a bit disruptive because it started to feel like they were really all about giving players widgets for builds. When they did put out stuff I wanted (like adventures or other GM leaning supplements) it never quite fit my style (a lot of it felt very gamy and just didn't work for me). So just in my own experience, I never saw the glut as the problem, it was a quality control issue at WOTC itself that caused me to go elsewhere. [/QUOTE]
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