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Can WotC be forgiven?
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<blockquote data-quote="Mercurius" data-source="post: 8894163" data-attributes="member: 59082"><p>Right, but they're probably not going to change their basic nature - that of a wolf, in my analogy. They'll just be better at playing the sheep...which may end up being enough, or amounting to close to the same thing, at least to a certain point.</p><p></p><p>The RPG industry is somewhat rare in that it is largely run by people who also avidly consume what is produced and generally have a real love of the hobby. We can contrast that with the music industry in that decisions are made by corporate suits and 100% about profit. This is not to say that RPG companies aren't also about profits, but there's less of a gap between corporate suits and the customer base...because a lot/most of the rpg "suits" are customers as well. The lone exception, afaik, being Hasbro/WotC. And as I said, Hasbro previously seemed content just letting the nerds at WotC run the company, but now that it is a bonafide cash-cow, seemingly a more corporate approach is taking over.</p><p></p><p>So along the lines of what you say, the best we can probably hope for is that Hasbro realizes that D&D will thrive if the corporate nature of the operation is more reciprocal with fandom. But that isn't "deep change" - it is more algorithmic adjustment, like a robot adjusting itself to serve its human master, but ultimately remaining a robot.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8894163, member: 59082"] Right, but they're probably not going to change their basic nature - that of a wolf, in my analogy. They'll just be better at playing the sheep...which may end up being enough, or amounting to close to the same thing, at least to a certain point. The RPG industry is somewhat rare in that it is largely run by people who also avidly consume what is produced and generally have a real love of the hobby. We can contrast that with the music industry in that decisions are made by corporate suits and 100% about profit. This is not to say that RPG companies aren't also about profits, but there's less of a gap between corporate suits and the customer base...because a lot/most of the rpg "suits" are customers as well. The lone exception, afaik, being Hasbro/WotC. And as I said, Hasbro previously seemed content just letting the nerds at WotC run the company, but now that it is a bonafide cash-cow, seemingly a more corporate approach is taking over. So along the lines of what you say, the best we can probably hope for is that Hasbro realizes that D&D will thrive if the corporate nature of the operation is more reciprocal with fandom. But that isn't "deep change" - it is more algorithmic adjustment, like a robot adjusting itself to serve its human master, but ultimately remaining a robot. [/QUOTE]
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