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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can WotC really set "Core" to what they want?
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<blockquote data-quote="Henry" data-source="post: 3793925" data-attributes="member: 158"><p>Really? That might have been the closest one I say, and I honestly wished they hadn't changed from the Masters of the Wild vesion, which seemed to fix most everyone's problems up till then. Even then I played a druid from 17th to 25th level a year ago, and never ran into being too overpowered compared to the rest of the group - then again, we had lots of supplements running around, and I was almost playing a straight core druid, so I never noticed much. Maybe in a core-only game it might have been worse. Each varies, I suppose, but the druid's wildshape was one of the last things I had ever thought about as being game-breaking.</p><p></p><p>I will say this - I did gloss over other such things as 3E's haste, and harm, and the whole thing with spell DC's being so high - but it always seemed to me like those things became a problem AFTER the various supplements augmented them, rather than beforehand on their own. Heck, even the old 3E righteous might never became a problem in our games, because it took an action to fire it up, and it didn't make the cleric any stronger than his barbarian or fighter buddy.</p><p></p><p>I still think it's a bad idea to re-open TSR's kettle of fish which cross-referenced the heck out of different books. If they aren't going that route, that's one thing, but I also hope the first three books are complete enough to not HAVE to have future books if I want a "core-only" game. One of the biggest ways a DM's job became tough was having to understand each and every supplement book out there to understand the capabilities of every player's character.</p></blockquote><p></p>
[QUOTE="Henry, post: 3793925, member: 158"] Really? That might have been the closest one I say, and I honestly wished they hadn't changed from the Masters of the Wild vesion, which seemed to fix most everyone's problems up till then. Even then I played a druid from 17th to 25th level a year ago, and never ran into being too overpowered compared to the rest of the group - then again, we had lots of supplements running around, and I was almost playing a straight core druid, so I never noticed much. Maybe in a core-only game it might have been worse. Each varies, I suppose, but the druid's wildshape was one of the last things I had ever thought about as being game-breaking. I will say this - I did gloss over other such things as 3E's haste, and harm, and the whole thing with spell DC's being so high - but it always seemed to me like those things became a problem AFTER the various supplements augmented them, rather than beforehand on their own. Heck, even the old 3E righteous might never became a problem in our games, because it took an action to fire it up, and it didn't make the cleric any stronger than his barbarian or fighter buddy. I still think it's a bad idea to re-open TSR's kettle of fish which cross-referenced the heck out of different books. If they aren't going that route, that's one thing, but I also hope the first three books are complete enough to not HAVE to have future books if I want a "core-only" game. One of the biggest ways a DM's job became tough was having to understand each and every supplement book out there to understand the capabilities of every player's character. [/QUOTE]
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Community
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Can WotC really set "Core" to what they want?
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