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Can XP handle a dial?
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<blockquote data-quote="El Mahdi" data-source="post: 5887935" data-attributes="member: 59506"><p>Would that just make everyone crazy? Well, with the nature of the internet, and people being people, some will go crazy about this being an official stance no matter what.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>As to it being official or not: I think it would be good to do this just so DM's who may have never been introduced to other models, or new DM's, can have these other ideas and then pick which one works or feels best for them (with advice on pro's and con's of each and how to implement).</p><p> </p><p>All in all though, I don't think it would really affect the rules in any noticable way (though those that will go crazy over this will likely differ on that opinion no matter what...even in the face of no logical evidence or support).</p><p> </p><p>And basically, this is what we all do right now anyways...so for me, that already rules out the <em>"that ain't D&D"</em> aspect. Those that like the system as is, use it as is. Those who just level up based on some other reference, be it number of adventures, DM perogative (based on campaign overview), or just on whim, already are able to do that also. They just ignore XP awards, or ignore XP entirely, and level up according to their benchmarks.</p><p> </p><p>A dial of the different options though would definitely give someone like yourself, something that hasn't been in the system since 2E: different classes leveling differently. So that's definitely an argument for doing this. It's an old school mechanic that many still like, and would likely want to be able to do in 5E.</p><p> </p><p>I would also hope that along with the standard XP system and the modular options/dials, they also provide a clear cut explanation of how they expect the standard XP system to perform...a mathematicall breakdown and explination. I want to know, in the standard system, exactly how much treasure, monsters, adventures, etc. equates to how much XP. That way I have a much better understanding of it's economy, and how to tweak it, if I do use XP.</p><p> </p><p>But All in All, I can see some definite benefits to having different XP systems officially available for 5E. And I see no real downside.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5887935, member: 59506"] Would that just make everyone crazy? Well, with the nature of the internet, and people being people, some will go crazy about this being an official stance no matter what.;) As to it being official or not: I think it would be good to do this just so DM's who may have never been introduced to other models, or new DM's, can have these other ideas and then pick which one works or feels best for them (with advice on pro's and con's of each and how to implement). All in all though, I don't think it would really affect the rules in any noticable way (though those that will go crazy over this will likely differ on that opinion no matter what...even in the face of no logical evidence or support). And basically, this is what we all do right now anyways...so for me, that already rules out the [I]"that ain't D&D"[/I] aspect. Those that like the system as is, use it as is. Those who just level up based on some other reference, be it number of adventures, DM perogative (based on campaign overview), or just on whim, already are able to do that also. They just ignore XP awards, or ignore XP entirely, and level up according to their benchmarks. A dial of the different options though would definitely give someone like yourself, something that hasn't been in the system since 2E: different classes leveling differently. So that's definitely an argument for doing this. It's an old school mechanic that many still like, and would likely want to be able to do in 5E. I would also hope that along with the standard XP system and the modular options/dials, they also provide a clear cut explanation of how they expect the standard XP system to perform...a mathematicall breakdown and explination. I want to know, in the standard system, exactly how much treasure, monsters, adventures, etc. equates to how much XP. That way I have a much better understanding of it's economy, and how to tweak it, if I do use XP. But All in All, I can see some definite benefits to having different XP systems officially available for 5E. And I see no real downside. B-) [/QUOTE]
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Can XP handle a dial?
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