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General Tabletop Discussion
*Pathfinder & Starfinder
Can you balance Combat against Non-Combat abilities?
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<blockquote data-quote="Dragonblade" data-source="post: 3771485" data-attributes="member: 2804"><p>There should never be a trade-off between social abilities, skills, and feats, and combat abilities skills and feats.</p><p></p><p>This is the only way to make everyone happy. Instead of just giving players a feat and forcing them to choose between combat useful feats and social feats, they basically need to be given two feats and be told to choose one feat from the combat list and one feat from the social list. Likewise, you need one set of skill points for combat related skills and be given another set to be spent only on social skills.</p><p></p><p>I like combat, but I also like to play charismatic characters with social graces. 3.5 doesn't facilitate this because to be the best warrior I can be I have to forgo taking social feats and skills. Some might call that powergaming, but I just place my limited resources where I think it makes my character the most effective and where I have the most fun. I would like to make a socially adept character, but I can always roleplay social adeptness to a certain degree. I can't roleplay combat effectiveness. Either I have the bonus to hit or I don't. Pretty cut and dry.</p><p></p><p>What WotC needs to do is reduce the opportunity cost to taking social feats and skills. That ways those feats and skills can be taken without feeling like you are giving up combat effectiveness.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3771485, member: 2804"] There should never be a trade-off between social abilities, skills, and feats, and combat abilities skills and feats. This is the only way to make everyone happy. Instead of just giving players a feat and forcing them to choose between combat useful feats and social feats, they basically need to be given two feats and be told to choose one feat from the combat list and one feat from the social list. Likewise, you need one set of skill points for combat related skills and be given another set to be spent only on social skills. I like combat, but I also like to play charismatic characters with social graces. 3.5 doesn't facilitate this because to be the best warrior I can be I have to forgo taking social feats and skills. Some might call that powergaming, but I just place my limited resources where I think it makes my character the most effective and where I have the most fun. I would like to make a socially adept character, but I can always roleplay social adeptness to a certain degree. I can't roleplay combat effectiveness. Either I have the bonus to hit or I don't. Pretty cut and dry. What WotC needs to do is reduce the opportunity cost to taking social feats and skills. That ways those feats and skills can be taken without feeling like you are giving up combat effectiveness. [/QUOTE]
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Can you balance Combat against Non-Combat abilities?
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