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General Tabletop Discussion
*Pathfinder & Starfinder
Can you balance Combat against Non-Combat abilities?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3771552" data-attributes="member: 704"><p>I am quoting this because it seems that the majority of posts in this thread have confused "Non Combat" with "Social Interaction".</p><p></p><p>The problem is that any given game will be guaranteed to have a combat element, except in the most determined hard core story based RP heavy games. But non combat content varies much more from one game to the next. Some games will have DMs who find all sorts of use for Diplomacy, Intimidate, Forgery, and Gather Information. Other DM's might like using traps and obstacles, loading a given area with things that require Swim, Climb, Open Lock, Search, and Disable Device.</p><p></p><p>And much of this can be player driven. Need to get a specific item from an NPC? One group may try the classic "Kill him and take his stuff" approach. Another may try to use Diplomacy to buy the item, or even Charm Person to get the guy to just give it to him. A Rogue PC may want to dust off the Hide, Move Silently, and Open Lock skills to steal the object from his room, or even just Slight of Hand to take it off his person.</p><p></p><p>What I do think the DMG needs to do for 4th Edition is emphasize that for any given challenge the DM may come up with, that the DM needs to accept that the players may solve it in a manner he had not anticipated, and that he should mostly go along with it. All the PHB needs to do is allow enough character customization that a player can reasonably succeed with whichever approach he prefers.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3771552, member: 704"] I am quoting this because it seems that the majority of posts in this thread have confused "Non Combat" with "Social Interaction". The problem is that any given game will be guaranteed to have a combat element, except in the most determined hard core story based RP heavy games. But non combat content varies much more from one game to the next. Some games will have DMs who find all sorts of use for Diplomacy, Intimidate, Forgery, and Gather Information. Other DM's might like using traps and obstacles, loading a given area with things that require Swim, Climb, Open Lock, Search, and Disable Device. And much of this can be player driven. Need to get a specific item from an NPC? One group may try the classic "Kill him and take his stuff" approach. Another may try to use Diplomacy to buy the item, or even Charm Person to get the guy to just give it to him. A Rogue PC may want to dust off the Hide, Move Silently, and Open Lock skills to steal the object from his room, or even just Slight of Hand to take it off his person. What I do think the DMG needs to do for 4th Edition is emphasize that for any given challenge the DM may come up with, that the DM needs to accept that the players may solve it in a manner he had not anticipated, and that he should mostly go along with it. All the PHB needs to do is allow enough character customization that a player can reasonably succeed with whichever approach he prefers. END COMMUNICATION [/QUOTE]
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Can you balance Combat against Non-Combat abilities?
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