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General Tabletop Discussion
*Pathfinder & Starfinder
Can you balance Combat against Non-Combat abilities?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3772381" data-attributes="member: 710"><p>Yes, I admit, I immediately jumped onto the social aspect too, and not discussing the non-social and non-combat things.</p><p></p><p>I think these are even harder to balance internally, because, what kind of challenges are these?</p><p>Sneaking around: Well, either you can sneak or you can't? What second ability is related to this?</p><p>Scouting: Well, either you can spot or you can't. Sure, being sneaky is helpful, but if you don't have enough Spot and Listen, what do you do?</p><p></p><p>Can you balance "movement" encounters (Climb, Jump, Swim) within a single encounter? You usually can't choose between climbing a wall and swimming it, can you? And if there are two ways to cover an obstacle, do you want to split the party between those that swim, those that jump or fly, and those that climb?)</p><p></p><p>Dealing with documents: Decipher Script and Forgery are helpful. But either you are good at the task or you are not?</p><p></p><p>We need some kind of "encompassing" encounter that fits all these to make some kind of balancing. </p><p></p><p>Maybe "Overland Travel" is a good type of encounter:</p><p>- You need the ability to climb, jump or swim over obstacles. Maybe it is sufficient if one guy from the group has it on a good value and the rest can follow his lead?</p><p>- Scouting and Sneaking can be helpful to avoid trouble</p><p>- Survival is used for finding food and shelter</p><p>- Decipher Script is required to decipher strange warning signs or read the map</p><p></p><p>Still, sounds difficult to balance to me. But maybe the D&D designers came up with something good? Or do we have to wait for D&D 5? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3772381, member: 710"] Yes, I admit, I immediately jumped onto the social aspect too, and not discussing the non-social and non-combat things. I think these are even harder to balance internally, because, what kind of challenges are these? Sneaking around: Well, either you can sneak or you can't? What second ability is related to this? Scouting: Well, either you can spot or you can't. Sure, being sneaky is helpful, but if you don't have enough Spot and Listen, what do you do? Can you balance "movement" encounters (Climb, Jump, Swim) within a single encounter? You usually can't choose between climbing a wall and swimming it, can you? And if there are two ways to cover an obstacle, do you want to split the party between those that swim, those that jump or fly, and those that climb?) Dealing with documents: Decipher Script and Forgery are helpful. But either you are good at the task or you are not? We need some kind of "encompassing" encounter that fits all these to make some kind of balancing. Maybe "Overland Travel" is a good type of encounter: - You need the ability to climb, jump or swim over obstacles. Maybe it is sufficient if one guy from the group has it on a good value and the rest can follow his lead? - Scouting and Sneaking can be helpful to avoid trouble - Survival is used for finding food and shelter - Decipher Script is required to decipher strange warning signs or read the map Still, sounds difficult to balance to me. But maybe the D&D designers came up with something good? Or do we have to wait for D&D 5? :) [/QUOTE]
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Can you balance Combat against Non-Combat abilities?
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