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Can YOU Balance this Magic Item??
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<blockquote data-quote="NotAYakk" data-source="post: 8255789" data-attributes="member: 72555"><p>Here is my rewording and a slight tweak or two:</p><p></p><p>A giant 10-foot long, +1 Great sword (2 handed, heavy property).</p><p></p><p>This weapon weighs 600lbs</p><p></p><p>Because of it's weight and size, if you are not attuned to this weapon you can not wield it. When attuned, it is no heavier or harder to wield than a standard Greatsword to you.</p><p></p><p>The sword fits in any sheath (even a dagger sheath) but when you draw it, it takes on it's full length. On your turn it has an additional 5 feet of reach.</p><p></p><p>The sword has 6 charges, and at both midnight and noon regains 1d4 charges. You can expend 1 charge to summon the sword from anywhere in the plain of existence to your hand as an action. In addition, once on your turn when you take the attack action, you can expend 2 charges to replace one attack with either of these two options:</p><ul> <li data-xf-list-type="ul">You swing the sword in a wild sweep. All creatures within 10' of you take 2d6+strength slashing damage unless they make a dexterity save.</li> <li data-xf-list-type="ul">You smash the ground and generate a shockwave in a 15' cone. Every creature in the cone must make a dexterity save or be knocked prone.</li> </ul><p>The DC for these saves is equal to 8 plus your proficiency and strength bonus.</p><p></p><p>If you expend the last charge, the weapon regains it full weight until recharged.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8255789, member: 72555"] Here is my rewording and a slight tweak or two: A giant 10-foot long, +1 Great sword (2 handed, heavy property). This weapon weighs 600lbs Because of it's weight and size, if you are not attuned to this weapon you can not wield it. When attuned, it is no heavier or harder to wield than a standard Greatsword to you. The sword fits in any sheath (even a dagger sheath) but when you draw it, it takes on it's full length. On your turn it has an additional 5 feet of reach. The sword has 6 charges, and at both midnight and noon regains 1d4 charges. You can expend 1 charge to summon the sword from anywhere in the plain of existence to your hand as an action. In addition, once on your turn when you take the attack action, you can expend 2 charges to replace one attack with either of these two options: [LIST] [*]You swing the sword in a wild sweep. All creatures within 10' of you take 2d6+strength slashing damage unless they make a dexterity save. [*]You smash the ground and generate a shockwave in a 15' cone. Every creature in the cone must make a dexterity save or be knocked prone. [/LIST] The DC for these saves is equal to 8 plus your proficiency and strength bonus. If you expend the last charge, the weapon regains it full weight until recharged. [/QUOTE]
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Can YOU Balance this Magic Item??
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