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Can you cast an Area Damage Spell if you are under the "Hopelessness" Symbol?
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<blockquote data-quote="Cruentus" data-source="post: 8693219" data-attributes="member: 7034645"><p>In this case, if you cast Wall of Fire to block a corridor, and set it up such that it does no damage to the enemy (or anyone) when it goes up, I'd allow it, and I think falls outside the "target" restriction. If the enemy then walks into it on their turn, or whatever, that doesn't matter. When the spell went up, no one was "targeted or harmed". I think your description of casting to assist in running away likely matches up with RAI. It at least feels right to me. </p><p></p><p>Natural language can work just fine if folks don't try to poke holes in it, interpret it to their advantage, or seek loopholes (you know, all the things that can go into playing any game - I just happen to be not great at that skill set). If you're playing DnD in a "non-competitive" (and I hate to use that phrase, as its all supposed to be cooperative) manner, then natural language works great. In my experience, when my players demand the combat be drawn up, squares start to be counted, and every position of every spell and character starts to matter, then we've crossed the rubicon into miniature wargame, and then the <em>precise language</em> starts to matter...</p></blockquote><p></p>
[QUOTE="Cruentus, post: 8693219, member: 7034645"] In this case, if you cast Wall of Fire to block a corridor, and set it up such that it does no damage to the enemy (or anyone) when it goes up, I'd allow it, and I think falls outside the "target" restriction. If the enemy then walks into it on their turn, or whatever, that doesn't matter. When the spell went up, no one was "targeted or harmed". I think your description of casting to assist in running away likely matches up with RAI. It at least feels right to me. Natural language can work just fine if folks don't try to poke holes in it, interpret it to their advantage, or seek loopholes (you know, all the things that can go into playing any game - I just happen to be not great at that skill set). If you're playing DnD in a "non-competitive" (and I hate to use that phrase, as its all supposed to be cooperative) manner, then natural language works great. In my experience, when my players demand the combat be drawn up, squares start to be counted, and every position of every spell and character starts to matter, then we've crossed the rubicon into miniature wargame, and then the [I]precise language[/I] starts to matter... [/QUOTE]
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Can you cast an Area Damage Spell if you are under the "Hopelessness" Symbol?
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