Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you CHOOSE to turn your spell into a full-round action?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magus_Jerel" data-source="post: 144943" data-attributes="member: 3940"><p>k reynolds -</p><p>you could even make the spell being cast a full round action - using that rule... and get "four" spells away, taking the haste action at the "end" of your normal actions.</p><p></p><p>As far as deliberately taking a partial action as a full round action - sure. People do this all the time at low levels. Their "full attack" and "partial attack" actions are the same - one weapon, one blow, yet - they take the full attack action instead of a partial and move, or an attack and any other partial action.</p><p></p><p>STOP - and read the above again. Think. Then scroll down and read the rest of the post.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The above provokes another - related question;</p><p></p><p>Why do I have to take a full round action when I could take a partial action to do the same thing?</p><p></p><p>Situation 1:</p><p></p><p>I'm a first level fighter - already in hand to hand combat. I am using only one weapon. Because there is no true difference between my full attack action and my partial attack action, I take a "standard action" and attack hand to hand. I have a partial action left - yes? I want to take the partial action - attack - again?</p><p></p><p>Sorry - you can't. why?</p><p></p><p>Situation 2:</p><p></p><p>I am a sorcerer, and I want to cast fireball, a spell with a casting time of one (implication partial) action. I cast this spell. I still have a partial action left, and the bad guys aren't fried. I want to cast fireball again.</p><p></p><p>Sorry - you can't. why?</p><p></p><p>I still have a "partial action" left over - right? What in the world prevents me from taking the attack actions as listed on pg 127 of the PHB?</p><p></p><p></p><p></p><p>Which implies that I CAN choose to take a partial action - even when I DON"T have to. This is just something I do not understand at all about older "been around since first and second editions" players and their way of thinking. Everybody seems to be thinking that there is an unwritten rule that reads as follows:</p><p></p><p></p><p></p><p>Quite frankly, I fail to see how you can't get four "1 action" spells (one quickened, and one from the haste) off in a single round as is.</p><p></p><p>----------------- Separate, but similar concept ------------------------</p><p></p><p>I also fail to see why you can't take a free action (including the casting of a spell) in conjunction with an action that is not your own. Initiative means that you can't START an action, it doesn't mean that you can't react to something.</p><p></p><p>Situation 3:</p><p>I see My buddy about to get whacked by an opponent from behind. I shout a warning "Joe (short for Joseph) behind you!!!) as a free action. This alerts Joe - who is now aware of the attack(and thus gets his dex bonus to AC) against the attack.</p><p></p><p>Sorry, you can't... why?</p><p></p><p>Situation 4:</p><p>I am aware of an enemy wizard - who is about to cast a time stop spell. I have a quickened fireball at hand, and want to stop him. I want to cast it at the enemy wizard.</p><p></p><p>Sorry, you can't... Why?</p><p></p><p>People just don't seem to think at all about the actual initiative system. The "timing" elements of the 1e and 2e systems seem to be superimposed on the 3e game - and I don't see why or how - other than the fact that people are creatures of habit.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 144943, member: 3940"] k reynolds - you could even make the spell being cast a full round action - using that rule... and get "four" spells away, taking the haste action at the "end" of your normal actions. As far as deliberately taking a partial action as a full round action - sure. People do this all the time at low levels. Their "full attack" and "partial attack" actions are the same - one weapon, one blow, yet - they take the full attack action instead of a partial and move, or an attack and any other partial action. STOP - and read the above again. Think. Then scroll down and read the rest of the post. The above provokes another - related question; Why do I have to take a full round action when I could take a partial action to do the same thing? Situation 1: I'm a first level fighter - already in hand to hand combat. I am using only one weapon. Because there is no true difference between my full attack action and my partial attack action, I take a "standard action" and attack hand to hand. I have a partial action left - yes? I want to take the partial action - attack - again? Sorry - you can't. why? Situation 2: I am a sorcerer, and I want to cast fireball, a spell with a casting time of one (implication partial) action. I cast this spell. I still have a partial action left, and the bad guys aren't fried. I want to cast fireball again. Sorry - you can't. why? I still have a "partial action" left over - right? What in the world prevents me from taking the attack actions as listed on pg 127 of the PHB? Which implies that I CAN choose to take a partial action - even when I DON"T have to. This is just something I do not understand at all about older "been around since first and second editions" players and their way of thinking. Everybody seems to be thinking that there is an unwritten rule that reads as follows: Quite frankly, I fail to see how you can't get four "1 action" spells (one quickened, and one from the haste) off in a single round as is. ----------------- Separate, but similar concept ------------------------ I also fail to see why you can't take a free action (including the casting of a spell) in conjunction with an action that is not your own. Initiative means that you can't START an action, it doesn't mean that you can't react to something. Situation 3: I see My buddy about to get whacked by an opponent from behind. I shout a warning "Joe (short for Joseph) behind you!!!) as a free action. This alerts Joe - who is now aware of the attack(and thus gets his dex bonus to AC) against the attack. Sorry, you can't... why? Situation 4: I am aware of an enemy wizard - who is about to cast a time stop spell. I have a quickened fireball at hand, and want to stop him. I want to cast it at the enemy wizard. Sorry, you can't... Why? People just don't seem to think at all about the actual initiative system. The "timing" elements of the 1e and 2e systems seem to be superimposed on the 3e game - and I don't see why or how - other than the fact that people are creatures of habit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you CHOOSE to turn your spell into a full-round action?
Top