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General Tabletop Discussion
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Can you CHOOSE to turn your spell into a full-round action?
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<blockquote data-quote="Magus_Jerel" data-source="post: 146900" data-attributes="member: 3940"><p>standard action: The most basic type of action. Standard actions allow a character to perform an activity and move a distance less than or equal to their speed. The character can move either before or after their activity</p><p></p><p>move equivalent action: An action that takes the place of moving at normal speed. A character can take a move equivalent action instead of moving at normal speed in a standard action or as a partial action, or two move equivalent actions instead of a double move.</p><p></p><p>apply the definitions to each other...</p><p>enough of this:</p><p></p><p></p><p>Deny, Deny, Deny - that is all you do... Deny...</p><p>Learn to reason - not deny reason.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 146900, member: 3940"] standard action: The most basic type of action. Standard actions allow a character to perform an activity and move a distance less than or equal to their speed. The character can move either before or after their activity move equivalent action: An action that takes the place of moving at normal speed. A character can take a move equivalent action instead of moving at normal speed in a standard action or as a partial action, or two move equivalent actions instead of a double move. apply the definitions to each other... enough of this: Deny, Deny, Deny - that is all you do... Deny... Learn to reason - not deny reason. [/QUOTE]
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Can you CHOOSE to turn your spell into a full-round action?
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