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General Tabletop Discussion
*Dungeons & Dragons
Can you CHOOSE to turn your spell into a full-round action?
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<blockquote data-quote="Caliban" data-source="post: 146938" data-attributes="member: 284"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p></p><p></p><p>Well, you could define it as Partial+MEA/Move, but the game mechanics treat is as a single action, not two seperate actions. </p><p></p><p></p><p></p><p>Completely and obviously false. </p><p></p><p>A Partial Action can do more than an MEA/Move. You can use a Partial action to do a Move, Move Equivalent Action, Magic Action, or Attack Action. </p><p></p><p>You can only use a MEA/Move to Move your speed or perform a Move Equivalent Action. You cannot use it to make an attack (Attack Action) or a cast a spell (Magic Action).</p><p></p><p></p><p></p><p>Please do it again until you get it right. </p><p></p><p></p><p></p><p>But in this case he happens to be correct. </p><p></p><p></p><p></p><p>You can only do one Partial Action in a round (as part of a Standard Action), unless you are hasted. </p><p></p><p></p><p></p><p>*shrug* technically you have to declare your action on your initiative, whether it's Delaying, Readying, a Standard Attack Action, Full Attack Action, Double Move, or Magic Action. </p><p></p><p>Once you declare the type of action, you do not actually have to use it to do anything. (For example you can declare that you are taking a Standard Attack Action and use Expertise to increase your AC, but choose not to make an actual attack). </p><p></p><p></p><p></p><p>Taking damage is not an action on your part, it's an effect of someone elses action. Falling is not an action on your part, it's an effect of yours or someone elses action. If it's an outcome of your action, it's generally your turn when you fall. </p><p></p><p></p><p></p><p>People in glass houses...</p><p></p><p></p><p></p><p>Sarcasm only works when you are actually correct, or have a relevant point.</p></blockquote><p></p>
[QUOTE="Caliban, post: 146938, member: 284"] :rolleyes: [b][/b] Well, you could define it as Partial+MEA/Move, but the game mechanics treat is as a single action, not two seperate actions. [b][/b] Completely and obviously false. A Partial Action can do more than an MEA/Move. You can use a Partial action to do a Move, Move Equivalent Action, Magic Action, or Attack Action. You can only use a MEA/Move to Move your speed or perform a Move Equivalent Action. You cannot use it to make an attack (Attack Action) or a cast a spell (Magic Action). [b][/b] Please do it again until you get it right. [b][/b] But in this case he happens to be correct. [b][/b] You can only do one Partial Action in a round (as part of a Standard Action), unless you are hasted. [b][/b] *shrug* technically you have to declare your action on your initiative, whether it's Delaying, Readying, a Standard Attack Action, Full Attack Action, Double Move, or Magic Action. Once you declare the type of action, you do not actually have to use it to do anything. (For example you can declare that you are taking a Standard Attack Action and use Expertise to increase your AC, but choose not to make an actual attack). [b][/b] Taking damage is not an action on your part, it's an effect of someone elses action. Falling is not an action on your part, it's an effect of yours or someone elses action. If it's an outcome of your action, it's generally your turn when you fall. [b][/b] People in glass houses... [b][/B] Sarcasm only works when you are actually correct, or have a relevant point. [/QUOTE]
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Can you CHOOSE to turn your spell into a full-round action?
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