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General Tabletop Discussion
*Dungeons & Dragons
Can you CHOOSE to turn your spell into a full-round action?
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<blockquote data-quote="Magus_Jerel" data-source="post: 147057" data-attributes="member: 3940"><p>standard action: The most basic type of action. Standard actions allow a character to perfrom an activyt and move a distance less than or equal to his or her speed. The character can move either before or after the activity.</p><p></p><p>move equivalent action: An action that <strong>takes the place of</strong> moving at normal speed. A character can take a MEA instead of moving at normal speed in a standard action or as a partial action, or two MEA instead of a double move.</p><p></p><p>Partial action: .... as a general rule, you can do anything you could do in a partial action that you could do in a standard action, minus a move.</p><p></p><p>therefore...</p><p>Standard A = MEA + Partial A</p><p>- given definition standard action <strong>and MEA</strong></p><p></p><p>Standard A = MEA + MEA - given definition Double Move </p><p></p><p>Therefore - </p><p>MEA + Partial A = MEA + MEA - by substitution </p><p>Partial A = MEA - by elimination </p><p></p><p>Ok - so I have to formally add the two words in bold... same effect.</p><p></p><p>To "force" the rules to work as you are stating - you have to state that a partial action can include a mea, but an mea can't be a partial action.</p><p></p><p>in pure form:</p><p>partial action -> move equivalent action</p><p>and NOT</p><p>move equivalent action -> partial action</p><p>MUST be the case for your version of things to work.</p><p></p><p>Problem is - if you do just that; you have to eat the algebra. It proves the second statement is concretely true, and you get a logical inconsistency. The "error" is in denying the second part of this. I know EXACTLY what you are thinking - and I keep showing you people exactly why it is wrong.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 147057, member: 3940"] standard action: The most basic type of action. Standard actions allow a character to perfrom an activyt and move a distance less than or equal to his or her speed. The character can move either before or after the activity. move equivalent action: An action that [b]takes the place of[/b] moving at normal speed. A character can take a MEA instead of moving at normal speed in a standard action or as a partial action, or two MEA instead of a double move. Partial action: .... as a general rule, you can do anything you could do in a partial action that you could do in a standard action, minus a move. therefore... Standard A = MEA + Partial A - given definition standard action [b]and MEA[/b] Standard A = MEA + MEA - given definition Double Move Therefore - MEA + Partial A = MEA + MEA - by substitution Partial A = MEA - by elimination Ok - so I have to formally add the two words in bold... same effect. To "force" the rules to work as you are stating - you have to state that a partial action can include a mea, but an mea can't be a partial action. in pure form: partial action -> move equivalent action and NOT move equivalent action -> partial action MUST be the case for your version of things to work. Problem is - if you do just that; you have to eat the algebra. It proves the second statement is concretely true, and you get a logical inconsistency. The "error" is in denying the second part of this. I know EXACTLY what you are thinking - and I keep showing you people exactly why it is wrong. [/QUOTE]
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Can you CHOOSE to turn your spell into a full-round action?
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