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General Tabletop Discussion
*Dungeons & Dragons
Can you CHOOSE to turn your spell into a full-round action?
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<blockquote data-quote="Artoomis" data-source="post: 148449" data-attributes="member: 111"><p>Nope - I don't fault you for trying. But clearly a full-round action is NOT equal to two partial actions.</p><p></p><p>Let's deal with the simplest example of how this is not so.</p><p></p><p>A charge is 10'+ of move (up to double your move rate) plus one attack made as soon as you threaten your opponent. If charging, it is ALL you may do in a round (without any special feats or haste or something).</p><p></p><p>If you could do two partial actions in a round, you could partial charge twice. That would be two attacks, plus two moves of at least 10' and up to your move rate.</p><p></p><p>But wait, if in one case ALL you can do is one attack, how could you do two attacks in the other case? Clearly you cannot - because you cannot take two partial actions in a round.</p><p></p><p>Now, are you finally convinced, Magus?</p></blockquote><p></p>
[QUOTE="Artoomis, post: 148449, member: 111"] Nope - I don't fault you for trying. But clearly a full-round action is NOT equal to two partial actions. Let's deal with the simplest example of how this is not so. A charge is 10'+ of move (up to double your move rate) plus one attack made as soon as you threaten your opponent. If charging, it is ALL you may do in a round (without any special feats or haste or something). If you could do two partial actions in a round, you could partial charge twice. That would be two attacks, plus two moves of at least 10' and up to your move rate. But wait, if in one case ALL you can do is one attack, how could you do two attacks in the other case? Clearly you cannot - because you cannot take two partial actions in a round. Now, are you finally convinced, Magus? [/QUOTE]
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Community
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Can you CHOOSE to turn your spell into a full-round action?
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