Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you CHOOSE to turn your spell into a full-round action?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 148627" data-attributes="member: 99"><p>I will, by no stretch, claim to be as mathematically and logically proficient as some of the others posting in this thread. But, considering that neither side seems to have budged an inch in the last four pages, I figured that a fresh perspective couldn't hurt. At worst, I will have wasted a few minutes of my time and you guys can keep arguing.</p><p></p><p>Let's say I can run a quarter mile in a minute (I probably can't quite manage this but I could a few years ago). Logically, I must be able to run a mile in four minutes, twenty miles in eighty minutes and a thousand miles in four thousand minutes. I could run coast to coast across the United States in a little over 8 days! Amazing!</p><p></p><p>Clearly, we can't use math to absolutely quantify the capabilites of a human. I don't think that we can use it to absolutely quantify what a character can do in a roleplaying game either.</p><p></p><p>Magus_Jerel assumes that every round a character performs the maximum possible with no loss in effeciency and that every set of actions that can be performed within a round must take precisely the same amount of time. I don't think that is correct and I think that is why his equations don't jibe with the way the rules are supposed to work, even if they do work mathematically and logically (which I don't concede to).</p><p></p><p>For what it's worth, here is the way I conceptualize the actions and explain them to new players to help them get their minds around how the game works:</p><p></p><p>A move or MEA requires approximately 49% of your turn.</p><p>A Standard Action requires approximately 51% of your turn.</p><p>A Full round action takes all of your turn.</p><p>A Full attack action takes all of your turn and I figure that around 90% of it is spent attacking and the other 10% is for your 5ft. step.</p><p>A partial action is maybe a bit more than the 51% that a Standard Action takes and only comes up in special circumstances.</p><p></p><p>So...</p><p></p><p>You can move or do a MEA AND you can do a Standard Action.</p><p></p><p>or</p><p></p><p>You can move and move or move and do a MEA or do 2 MEA's. But what happens to the extra 2%? You lose it. Characters do not represent perfect mathematical abstractions, they represent people and people don't always do things with perfect effeciency. So you lose the 2%.</p><p></p><p>Same as if you do a full attack and don't choose to take a 5 foot step. The 10% that I attribute to taking the step is not carried over in any way. It is lost.</p><p></p><p>What I'm getting at is that I don't think that "all rounds are equal" and therefore no equations based on that assumption are valid.</p></blockquote><p></p>
[QUOTE="Rel, post: 148627, member: 99"] I will, by no stretch, claim to be as mathematically and logically proficient as some of the others posting in this thread. But, considering that neither side seems to have budged an inch in the last four pages, I figured that a fresh perspective couldn't hurt. At worst, I will have wasted a few minutes of my time and you guys can keep arguing. Let's say I can run a quarter mile in a minute (I probably can't quite manage this but I could a few years ago). Logically, I must be able to run a mile in four minutes, twenty miles in eighty minutes and a thousand miles in four thousand minutes. I could run coast to coast across the United States in a little over 8 days! Amazing! Clearly, we can't use math to absolutely quantify the capabilites of a human. I don't think that we can use it to absolutely quantify what a character can do in a roleplaying game either. Magus_Jerel assumes that every round a character performs the maximum possible with no loss in effeciency and that every set of actions that can be performed within a round must take precisely the same amount of time. I don't think that is correct and I think that is why his equations don't jibe with the way the rules are supposed to work, even if they do work mathematically and logically (which I don't concede to). For what it's worth, here is the way I conceptualize the actions and explain them to new players to help them get their minds around how the game works: A move or MEA requires approximately 49% of your turn. A Standard Action requires approximately 51% of your turn. A Full round action takes all of your turn. A Full attack action takes all of your turn and I figure that around 90% of it is spent attacking and the other 10% is for your 5ft. step. A partial action is maybe a bit more than the 51% that a Standard Action takes and only comes up in special circumstances. So... You can move or do a MEA AND you can do a Standard Action. or You can move and move or move and do a MEA or do 2 MEA's. But what happens to the extra 2%? You lose it. Characters do not represent perfect mathematical abstractions, they represent people and people don't always do things with perfect effeciency. So you lose the 2%. Same as if you do a full attack and don't choose to take a 5 foot step. The 10% that I attribute to taking the step is not carried over in any way. It is lost. What I'm getting at is that I don't think that "all rounds are equal" and therefore no equations based on that assumption are valid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you CHOOSE to turn your spell into a full-round action?
Top