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Can you CHOOSE to turn your spell into a full-round action?
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<blockquote data-quote="Caliban" data-source="post: 152044" data-attributes="member: 284"><p>Did that even have a point? </p><p></p><p>Under the current system fighters can get off 3+ shots/attacks in a round if they spend the appropriate feats, shortly after wizards get <em>haste</em>. </p><p></p><p>Under your system, wizards get the equivalent of haste <strong>every single round</strong> starting at <strong>1st level</strong>, and the benefit increases when they get Haste, because they now have 3 spells a round, all at zero additional cost. Fighters are stuck with just as many attacks per round in your system as they are in the real rules after 6th level, and they still have to spend feats to get more than two attacks per round.</p><p> </p><p>Fighters potentially get an attack at low levels in your system (if they don't move), but they lose that extra attack if they decide to take a Full Attack action use Rapid Shot, TWF, or to make Iterative attacks. Yippee, you just made those feats useless. </p><p></p><p>In fact, your system makes the iterative attack system <strong>pointless</strong>, because instead of taking a full round action to make attacks at +6/+1, a fighter should instead use two partial actions so they can make two attacks at their full attack bonus, yet doing so would make them unable to use any TWF or Rapid Shot feats. In fact, extra attack feats and iterative attacks would be pointless until 11th level, and only marginally useful then. A complete contradiction from the Core Rules. </p><p></p><p>Your system does one thing: it makes spellcasters better, especially higher level spellcasters. High level spellcasters don't need any help, they already dominate. </p><p></p><p>Your system completely screws over melee types at higher levels, because their extra attack feats and iterative attack feats require them to use the Full Attack action and not Standard Actions. Your illogical system gives them absolutely no benefit at higher levels, and only a marginal benefit at lower levels. </p><p></p><p>How many different ways do you want us to prove that you're wrong? Because I can keep this up all day. (Except for Saturday. I'm gaming all day. But I can pencil you in for Sunday.)</p><p></p><p>And I like Pecan Pie. It's yummy in my tummy.</p></blockquote><p></p>
[QUOTE="Caliban, post: 152044, member: 284"] Did that even have a point? Under the current system fighters can get off 3+ shots/attacks in a round if they spend the appropriate feats, shortly after wizards get [i]haste[/i]. Under your system, wizards get the equivalent of haste [b]every single round[/b] starting at [b]1st level[/b], and the benefit increases when they get Haste, because they now have 3 spells a round, all at zero additional cost. Fighters are stuck with just as many attacks per round in your system as they are in the real rules after 6th level, and they still have to spend feats to get more than two attacks per round. Fighters potentially get an attack at low levels in your system (if they don't move), but they lose that extra attack if they decide to take a Full Attack action use Rapid Shot, TWF, or to make Iterative attacks. Yippee, you just made those feats useless. In fact, your system makes the iterative attack system [b]pointless[/b], because instead of taking a full round action to make attacks at +6/+1, a fighter should instead use two partial actions so they can make two attacks at their full attack bonus, yet doing so would make them unable to use any TWF or Rapid Shot feats. In fact, extra attack feats and iterative attacks would be pointless until 11th level, and only marginally useful then. A complete contradiction from the Core Rules. Your system does one thing: it makes spellcasters better, especially higher level spellcasters. High level spellcasters don't need any help, they already dominate. Your system completely screws over melee types at higher levels, because their extra attack feats and iterative attack feats require them to use the Full Attack action and not Standard Actions. Your illogical system gives them absolutely no benefit at higher levels, and only a marginal benefit at lower levels. How many different ways do you want us to prove that you're wrong? Because I can keep this up all day. (Except for Saturday. I'm gaming all day. But I can pencil you in for Sunday.) And I like Pecan Pie. It's yummy in my tummy. [/QUOTE]
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Can you CHOOSE to turn your spell into a full-round action?
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