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Can you CHOOSE to turn your spell into a full-round action?
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<blockquote data-quote="Magus_Jerel" data-source="post: 152950" data-attributes="member: 3940"><p>oh boy...</p><p></p><p>Caliban:</p><p></p><p></p><p></p><p>WRONG</p><p>benefit of haste under current system = 2 spells + move action + quicken spell instead of 1 spell + move</p><p></p><p>benefit of "change" = 2 spells instead of 1 spell + move</p><p></p><p></p><p></p><p>WRONG:</p><p></p><p>You forget that the "third" spell is at the expense of a move action</p><p></p><p>The mage with haste gets a lone option -</p><p>cast a spell <strong>or</strong> take a move action</p><p></p><p>so this:</p><p></p><p></p><p></p><p>Is false.</p><p></p><p>Please take the time to consider and fully comprehend the implications of the acutal "change" in the rules before you attempt to criticize it. (I still state that it isn't a change... but lets not go there)</p><p></p><p>To do otherwise is only to demonstrate a distinct lack of ability to comprehend the implications either a change in perception or a change of rules. Granted, you seem to get the implications of the existing rules quite well. I wouldn't be criiqing "house rules" I were you.</p><p></p><p></p><p></p><p></p><p>Um - at the higher levels of the game, under this system mages can get off four spells - two normal, one from haste, and one quickened.</p><p></p><p>at similar levels, Fighter types get 3 to 4 attacks - WITHOUT resorting to feats, magic - ect, and they have a whole bunch of them to use by now.</p><p>Also - fighters never run out of attacks. Mages DO run out of spells...</p><p></p><p>At the highest level of the game - the wizzie can actually run off up to 20 nifty spells under this system - given one lucky die roll of 4 on a d4 after casting the right spell</p><p></p><p>at the highest levels of the existing system given the same nifty die roll - that count is only 15... oh poo...</p><p></p><p>15 fireballs coming frim the mage...</p><p>20 fireballs coming from the mage... same end effect preety much - toasted opponents.</p><p></p><p>Cl1mh4224rd:</p><p></p><p></p><p></p><p>If by increasing the "power level" you mean increasing the lethality... gee... wouldn't this be a positive thing? It would encourage players from resorting to violence to solve all problems because *gasp* they might lose their character. Oh, I forgot - D&D players WANT to play out the "dumb" method of resorting solving all problems by resorting to violence...</p><p></p><p></p><p>The humor bit:</p><p></p><p>Student</p><p>Givens</p><p>1 .Girls = money + time </p><p>2. Money = time </p><p></p><p>Derivation</p><p>3. Girls = money + money </p><p>4. money is the root of all evil thus </p><p>5 .Girls = sqrt(money+money) </p><p>6. Girls = evil</p><p></p><p>Teaching Assistant</p><p>line 4 = syntax error</p><p>line 5 = invalid line due to error of 4</p><p>line 6 = operational error</p><p>Girls = sqrt(2*money) not Girls = sqrt(money^2)</p><p></p><p>Professor</p><p>25% of derivation test correct.</p><p>you flunked the test, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p>Again - the one honest critic I have here admits the logic is flawless given the premeses, and I have answered the idea of less that full use of "potentia" before wit the fact that a "round" is a "round" regardless of wether or not you choose to use the full "capacities" of that round.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 152950, member: 3940"] oh boy... Caliban: WRONG benefit of haste under current system = 2 spells + move action + quicken spell instead of 1 spell + move benefit of "change" = 2 spells instead of 1 spell + move WRONG: You forget that the "third" spell is at the expense of a move action The mage with haste gets a lone option - cast a spell [b]or[/b] take a move action so this: Is false. Please take the time to consider and fully comprehend the implications of the acutal "change" in the rules before you attempt to criticize it. (I still state that it isn't a change... but lets not go there) To do otherwise is only to demonstrate a distinct lack of ability to comprehend the implications either a change in perception or a change of rules. Granted, you seem to get the implications of the existing rules quite well. I wouldn't be criiqing "house rules" I were you. Um - at the higher levels of the game, under this system mages can get off four spells - two normal, one from haste, and one quickened. at similar levels, Fighter types get 3 to 4 attacks - WITHOUT resorting to feats, magic - ect, and they have a whole bunch of them to use by now. Also - fighters never run out of attacks. Mages DO run out of spells... At the highest level of the game - the wizzie can actually run off up to 20 nifty spells under this system - given one lucky die roll of 4 on a d4 after casting the right spell at the highest levels of the existing system given the same nifty die roll - that count is only 15... oh poo... 15 fireballs coming frim the mage... 20 fireballs coming from the mage... same end effect preety much - toasted opponents. Cl1mh4224rd: If by increasing the "power level" you mean increasing the lethality... gee... wouldn't this be a positive thing? It would encourage players from resorting to violence to solve all problems because *gasp* they might lose their character. Oh, I forgot - D&D players WANT to play out the "dumb" method of resorting solving all problems by resorting to violence... The humor bit: Student Givens 1 .Girls = money + time 2. Money = time Derivation 3. Girls = money + money 4. money is the root of all evil thus 5 .Girls = sqrt(money+money) 6. Girls = evil Teaching Assistant line 4 = syntax error line 5 = invalid line due to error of 4 line 6 = operational error Girls = sqrt(2*money) not Girls = sqrt(money^2) Professor 25% of derivation test correct. you flunked the test, :) Again - the one honest critic I have here admits the logic is flawless given the premeses, and I have answered the idea of less that full use of "potentia" before wit the fact that a "round" is a "round" regardless of wether or not you choose to use the full "capacities" of that round. [/QUOTE]
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Can you CHOOSE to turn your spell into a full-round action?
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