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Can you CHOOSE to turn your spell into a full-round action?
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<blockquote data-quote="Cl1mh4224rd" data-source="post: 154070" data-attributes="member: 999"><p>i am impressed that you have the rocks to tell most of the 3e gaming community that they are wrong, but being a minority doesn't automatically make your views correct...</p><p></p><p>...and where does it state that 3e combat was build upon order of the first logic? another assumption on your part; that everything is equal. <em>not all actions are created equal.</em></p><p></p><p>i'm not sure how you can claim something that even the books don't elude to.</p><p></p><p>words do not translate well into a mathematical form. you may have to cut corners, make assumptions, and fill in certain parts to make them fit. that's what you did, magus_jerel.</p><p></p><p>honestly, though... i've seen way too much of the "<em>standard action = partial action + move</em>" crap, from a lot of different people. it works in almost all cases, but it isn't what's going on. this causes certain situations to "break down", and if any scientific method breaks down, even once, it can't be true.</p><p></p><p>standard action = action + move/mea</p><p></p><p>partial action = partial action</p><p></p><p>double move (a special standard action) = move/mea + move/mea</p><p></p><p>from the book, we gather:</p><p>partial action ≈ action</p><p>move/mea ≈ action</p><p>(note: approximately equal to, but not completely)</p><p></p><p>magus_jerel... you claim that the "smaller" actions are all of equal size. this is not defined <strong>anywhere</strong> in any of core rulebooks.</p><p></p><p>initiative breaks things down into chunky blocks of time. this gives every character 6 seconds (1 round) to do something, at the expense of wasting any remaining time in the round. this only gives the <em>illusion</em> that every action takes an equal amount of time to complete. if the round could be broken down into small increments (i.e 1 second slices, 1/2 second slices), you'd get a more detailed view of what's happening.</p><p></p><p>it's called resolution. earlier editions had horrid resolution (1 freakin' minute). 3e's resolution is higher, but still... like any video display, if part of an image, in actuallity, takes up any part of a pixel (ih this case, a round), the system "rounds up" and fills in the entire pixel (round). it is incapable of working on such a fine level to accurately represent the "real thing".</p><p></p><p>it's the same with 3e combat...</p></blockquote><p></p>
[QUOTE="Cl1mh4224rd, post: 154070, member: 999"] i am impressed that you have the rocks to tell most of the 3e gaming community that they are wrong, but being a minority doesn't automatically make your views correct... ...and where does it state that 3e combat was build upon order of the first logic? another assumption on your part; that everything is equal. [i]not all actions are created equal.[/i] i'm not sure how you can claim something that even the books don't elude to. words do not translate well into a mathematical form. you may have to cut corners, make assumptions, and fill in certain parts to make them fit. that's what you did, magus_jerel. honestly, though... i've seen way too much of the "[i]standard action = partial action + move[/i]" crap, from a lot of different people. it works in almost all cases, but it isn't what's going on. this causes certain situations to "break down", and if any scientific method breaks down, even once, it can't be true. standard action = action + move/mea partial action = partial action double move (a special standard action) = move/mea + move/mea from the book, we gather: partial action ≈ action move/mea ≈ action (note: approximately equal to, but not completely) magus_jerel... you claim that the "smaller" actions are all of equal size. this is not defined [b]anywhere[/b] in any of core rulebooks. initiative breaks things down into chunky blocks of time. this gives every character 6 seconds (1 round) to do something, at the expense of wasting any remaining time in the round. this only gives the [i]illusion[/i] that every action takes an equal amount of time to complete. if the round could be broken down into small increments (i.e 1 second slices, 1/2 second slices), you'd get a more detailed view of what's happening. it's called resolution. earlier editions had horrid resolution (1 freakin' minute). 3e's resolution is higher, but still... like any video display, if part of an image, in actuallity, takes up any part of a pixel (ih this case, a round), the system "rounds up" and fills in the entire pixel (round). it is incapable of working on such a fine level to accurately represent the "real thing". it's the same with 3e combat... [/QUOTE]
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Can you CHOOSE to turn your spell into a full-round action?
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