Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you CHOOSE to turn your spell into a full-round action?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Caliban" data-source="post: 154244" data-attributes="member: 284"><p>But you can't. That is what everyone has been pointing out to you, in many different ways.</p><p></p><p>Just because <strong>you</strong> have chosen to ignore the parts of the Core Rules that contradict your little theory, doesn't mean the rest of us are as willfully blind as you are. We actually understand the rules, in both the intent and the letter, as you either do not, or have chosen to ignore. </p><p></p><p>Just because an action can be replaced with a move, does not mean that a move can be replaced with an action. </p><p></p><p>That is the single truth you cannot change, no matter how much you try to obfsucate the issue. Your little logic diagrams are all built on a false premise, and are therefore absolutely worthless. </p><p></p><p>A double move is simple a standard action where you have chosen to replace the "do something" part of "do something and move" with another "move. That's what is "special" about it: you have chosen to move twice instead of performing and action and moving. Nowhere do the rules suggest that you to replace a Move/MEA with a Partial action. Nowhere. They only allow you to replace a Partial Action with a Move/MEA, and if you are under a <em>Slow</em> spell, <em>Haste</em> spell, or similar effect you can replace two Partial Actions with a Full Round Action. </p><p></p><p></p><p>Just give it up, and stop denying the truth.</p></blockquote><p></p>
[QUOTE="Caliban, post: 154244, member: 284"] But you can't. That is what everyone has been pointing out to you, in many different ways. Just because [b]you[/b] have chosen to ignore the parts of the Core Rules that contradict your little theory, doesn't mean the rest of us are as willfully blind as you are. We actually understand the rules, in both the intent and the letter, as you either do not, or have chosen to ignore. Just because an action can be replaced with a move, does not mean that a move can be replaced with an action. That is the single truth you cannot change, no matter how much you try to obfsucate the issue. Your little logic diagrams are all built on a false premise, and are therefore absolutely worthless. A double move is simple a standard action where you have chosen to replace the "do something" part of "do something and move" with another "move. That's what is "special" about it: you have chosen to move twice instead of performing and action and moving. Nowhere do the rules suggest that you to replace a Move/MEA with a Partial action. Nowhere. They only allow you to replace a Partial Action with a Move/MEA, and if you are under a [i]Slow[/i] spell, [i]Haste[/i] spell, or similar effect you can replace two Partial Actions with a Full Round Action. Just give it up, and stop denying the truth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you CHOOSE to turn your spell into a full-round action?
Top